I'm not sure to be in the good post but, do you have any way to make Diepholz usable with AI ? The two chicanes make bad...
Hi!
Well... I took a look at a few things...
Actually, the layouts of the three versions are different (in the loading presentations I could see these differences and in the description of the track itself here in RD this is shown, I hadn't seen it...) but, honestly, that wouldn't be relevant anymore... What I have been able to observe is that this is a project destined to always have problems; See: in a way, the driving line is reasonable, yes, the cars in front don't invade the tire stacks in the chicanes so much, as well as even enter the cones of the two corners at the ends of the circuit, but these corners this would not be a problem, because it is easy to solve, the problem is the design of the chicanes, That is, the tire stacks are very close to each other... And the biggest problem is that when cars drive close to each other, they always look for another line in order to avoid collisions with each other or try to overtake and, as much as I could limit the actions of this search for this other line, that would not be enough and some or another car will always continue to invade the tire stacks... invading or traversing because the stacks and cones are not collidable (CollTarget=False HATTarget=False), if they were colliding (CollTarget=True HATTarget=False) and were not mobile, probably your race would end without AI alive... And if they were movable, there would be no more markings to make the chicanes because the objects would be removed round by turn... In other words, the project for a safe race was not well put together... probably the FIA wouldn't approve such a circuit...
Now, with the program I use for AIW programs ( guitarmaen 4.22) I wouldn't have a chance to try something with such small spaces, because in this program there is no way to visualize the objects of the circuit and there is a need to see these objects because the passages in the chicanes require a lot of precision. I have a friend who has another AIW program who might be interested in trying something. This program only loads on win7 and I use win10, so only it could try something itself. But remembering that the problem described above, of AI looking for other lines, will certainly remain... The circuit design is very optimistic about promoting a good schedule for a good offline race...
Well, as another suggestion, I say that a good way to solve the problem is to rethink the physical position of the objects (holographic? Since they are transferable...), that is, moving the tire stacks to areas that allow the AIs to search for these other lines without invading these tires... This can be done in 3dsimed.
Oh yes, as for where to expose your needs, I opened this post precisely for that, but it seems that no one has problems with AIW like the many I've had and now you have... It would even be interesting to know how the other 292 players who downloaded this circuit solved this problem because so far no one has ever complained about anything... very strange ! I, personally, would never play on this circuit like that; I find it aesthetically disgusting to say to see cars passing through "holographic" objects.
I am available for whatever your decision is: I am looking for a friend or I can help in the replacement of the objects, you decide.
Hugs