It might be something I have done wrong but I added skin.ini files and different suit colours for some skins I made and they show up in CM showroom but not on track. Could this be an issue with the mod or is it something I did?
[driver_60]
SUIT=\plain\red
GLOVES=\classicpastel\red
HELMET=\helmet_1969\red1
V1.1:
***Recommended to delete old version***
-Data encrypted
-Fixed typo in ui_car.json
-Fixed wrong shader on front grill
-Improved texture on steering wheel and endurance lights
-Adjusted light values
-Adjusted brakes, dampers and fuel usage
-Added skins, thanks to Andy-R and carmar
-Moved skin templates to folder: alfa_tz/templates
I tried again and the AI are still having the same issue. I guess it is an issue for players and AI but don't really know. Can anyone else confirm this issue or has something gone wrong with my install? I haven't tried driving yet but it is happening in most heavy braking zones for the AI.I'll have to admit that I didn't check the AI. I expected them to work. Gonna look into it.
Not sure if it's an AI only thing or not but so far I haven't managed to do that myself.
Hey,Okay so it seems to be rear bumpstops that are acting up. We're testing some other values if we can't get it working how we want we will revert back to the old bumpstops.
@Blamer Are you able to post a screenshot of the flicker you get? And is it really the instruments or is it the lights that are too bright maybe? Could be because of post processing effects.
I do love driving this car but have a few observations from a VR/immersion perspective in case you were planning on updating the cockpit:
I hope these points don't come across as nit-picking. VR can really make these types of things quite distracting and immersion-breaking so hopefully you understand why I've mentioned them. It's still a fantastic car whether these things get addressed or not, so thanks again.
- the chrome window frames reflect the road quite aggressively, even the inward-facing surfaces. This makes them 'flicker' constantly which is a pretty big distraction in VR. If the same texture from the steering wheel metal was used I guess it might solve the problem, as it's less reflective?
- ditto with the windscreen wipers, these reflect the road through the bonnet so flicker a lot. The rubber wiper blades also seem made of chrome, which looks odd.
- the wing mirrors could do with a smoother perimeter to make them 'rounder'. They are quite facetted and this jumps out when glancing from the perfectly round instrument dials to the polygonal wing mirrors.
- ditto with the rear-view mirror surround and where it fixes to the roof, this looks really low-poly.
- the instrument dials don't light up with the headlights, but this might have been the case on the original car I guess..?
- The blue 'headlights on' light is REALLY bright at night.
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Sorry, no idea what does that. I went though some data files and can't find a setting for it. Will ask the man behind the physics if he knows.There is an auto ffb button on the ffb controller on this car. How did you do that and is there anyway to do this for every car in AC? I know there is an Auto FFB app available but this solution was much better.
This is proper feedback so no problem at all
I use VR as well and the slightly low poly stuff never really bothered me, which is why it's still there I guess. The reflections I do agree and I'm gonna try to reduce that but can't guarantee it since it's the same material as the exterior chrome parts.
Smoothing the mirrors/surrounds shouldn't be an issue so I can improve that.
I don't use the night mod myself so I didn't know the interior light is really bright. Will set it to a lower value in the upcoming fix.
I think it's more a texture thing. The map which controls reflections needs some tweaking I think.Thanks for the reply. How about copying the window frame and windscreen wiper material properties from the Kunos Ferrari 250 GTO - could that work? They have more of a satin finish, less reflective. The shaders on the 250 GTO all set an excellent reference benchmark for classics, actually.
V1.2 hotfix
-Fixed value in rear suspension giving the AI a hard time
-Adjusted dashboard light values
-Improved model of side mirrors
If you upgrade from V1.0 make sure to delete the old version.
Upgrading from V1.1 should be fine to overwrite, but clean install is always recommended.
Yeah, I went through them also and couldn't find anything. If we could find out how he did it that would be great. I find the FFB clip app too inconsistent.Sorry, no idea what does that. I went though some data files and can't find a setting for it. Will ask the man behind the physics if he knows.