AGGHHHH this is giving me the sh!ts
ive spent the last few solid days populating some sections of my track, quite heavily with small bushes and grass objects. if anyone knows what dense Australian bush looks like youll get the idea.
now ive test run this 100's of times in rfactor, no issues.... until....
i decided to introduce shadows and was trying different combinations of shadows from different main tress etc, and making some objects receive shadows (or not) etc. just trying to get the darkness/feel right...
then Bam!, i made some random change to some shadow paramater in BTB, and suddenly the next time i load the track in rfactor ALL grass and small shrubs turned into big fat ugly lumps of brown poorly pixelated mush (most of these objects were small fine/delicate objects with transparancies etc, some grasses are so fine they'd normally look like hair).
i didnt touch ANYTHING to do with any of the objects mitmaps or anything like that. i dont really know how to even if i wanted at this stage. all i was playing with was the shadow checkboxes.
i thought, ok, maybe something to do with the application of a shadow, remove that... no change. remove all shadows and and make the objects as simnpe as possible. no change. delete the whole folder from rfactor, and export a fresh new track folder, nope, same. fiddle with GFx card, no change.
WTF am i supposed to do with this now!!?? i cant go an manually delete and replace all of this, as a lot of it sits under bigger trees, and i bet you all know what thats like to edit. and theres 1000's of objects there. i really dont want to have to do the WHOLE lot again...
did i somehow indirectly bugger up some parameter to do with these grasses etc? how do i fix it? its not like any of the transparancies/detail in the bigger trees has been lost, athts all fine, its just the eye-level of sh!t stain brown poo smudge that now lines most of my track... yay!
*grumble*
thanks for your help fellas
cheers
ed
ive spent the last few solid days populating some sections of my track, quite heavily with small bushes and grass objects. if anyone knows what dense Australian bush looks like youll get the idea.
now ive test run this 100's of times in rfactor, no issues.... until....
i decided to introduce shadows and was trying different combinations of shadows from different main tress etc, and making some objects receive shadows (or not) etc. just trying to get the darkness/feel right...
then Bam!, i made some random change to some shadow paramater in BTB, and suddenly the next time i load the track in rfactor ALL grass and small shrubs turned into big fat ugly lumps of brown poorly pixelated mush (most of these objects were small fine/delicate objects with transparancies etc, some grasses are so fine they'd normally look like hair).
i didnt touch ANYTHING to do with any of the objects mitmaps or anything like that. i dont really know how to even if i wanted at this stage. all i was playing with was the shadow checkboxes.
i thought, ok, maybe something to do with the application of a shadow, remove that... no change. remove all shadows and and make the objects as simnpe as possible. no change. delete the whole folder from rfactor, and export a fresh new track folder, nope, same. fiddle with GFx card, no change.
WTF am i supposed to do with this now!!?? i cant go an manually delete and replace all of this, as a lot of it sits under bigger trees, and i bet you all know what thats like to edit. and theres 1000's of objects there. i really dont want to have to do the WHOLE lot again...
did i somehow indirectly bugger up some parameter to do with these grasses etc? how do i fix it? its not like any of the transparancies/detail in the bigger trees has been lost, athts all fine, its just the eye-level of sh!t stain brown poo smudge that now lines most of my track... yay!
*grumble*
thanks for your help fellas
cheers
ed