Hey, try my new cars if you can. I fixed the centers of gravity!! I messed really hard on that. I had no idea it was about that.
Hello!exbagboy submitted a new resource:
Alternate Physics CTF files for RFPE mod (more power and proper wheel spin at WOT) - Modified CTF Physics to be used with RFPE Mod 0.4
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Hello!
Where can i find the RFPE Mod 0.4?
Thanks
0.8
-Incremental increases to yaw and pitch inertia, more pronounced weight transfer, reworked values to compensate for driver and copilot weight. Used real vehicles for reference as much as I could find, as well as an inertia calculator for rfactor2.
Increasing the yaw inertia proportional to driver and copilot,
added weight makes cars behave better over jumps, cars were already more planted before but this update makes Finland a lot more drivable. Also, with the increased inertia it is...
Yes. I sent you a private message.Hey so would it be possible to intentionally modify a car to behave like another car not in game. I have a friend who is racing in pikes peak and he wants to make the Loeb car react more similar to his in real life car. Is it possible to modify the aero values and weight distribution to do this? Would this be something I could do myself through editing values or would a more experienced modder? Is there an email I can contact from you directly?
In this update I included the the launcher and plugin from the other mod so no, you should be able to run it with the files included. Just remember to start the launcher then also start the game afterwards.so do you just need this file or, do you need another mod too for DR?
0.8 Hotfix
Fixed grip from copying error for all RWD and FWD cars for gravel, wet gravel and snow. Sorry about that. Too many cars.