Ambient, Diffuse, and Specular material values

Thanks Ranger, very useful !

Since you opened this thread & it's related of some questions I personally have with lightmapping, I'll ask it here.

Is anyone, done something really nice with lightmaps for cars or tracks ?

Here's some very interesting but hardcore video tutorials of a deep understanding of lightmapping :

Lightmapping Series in Maya + UDK
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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