AMS 2 | August Development Roadmap

Paul Jeffrey

Premium
Reiza Studios have revealed their latest development roadmap posting for the month of August.
  • Graphical updates for older content in development.
  • Enhanced damage model coming soon.
  • Touring cars and surprise content planned for September.

Yes the month of August has come to a close, and with it apparently so has all the warm weather, but despite the cooler conditions and shorter days sim racing fans still have cause to rejoice - why? because month end means roadmap time!

In this latest post from Reiza Studios, the development team behind Automobilista 2, the Brazilian team give fans plenty to get excited about for the future of the simulation - from new damage models to fresh content and plenty in between.

The roadmap in full can be read below:

Hello everyone! Happy to bring you all another round of our traditional monthly development catch-up.

The month of August has been buzzing with racing again as most series push to catch up with the time lost during the early months of the year due to the onset of the pandemic, and so it has been another productive month of catching up for ourselves as we have continued to push hard to make up some ground from our official release a couple of months back with a continuous flux of substantial core game updates - I dare say that with our latest v1.0.2.7 we have come closer to the standard we were hoping to be at when crossing that milestone.

This of course does not mean the game is already as good as it can be or that we we have run out of things to improve and fix; Automobilista 2 is afterall a long term project and there is plenty of items still on our to-do list for the coming months. There is a long road ahead still, but we hope those that have already come onboard are now properly enjoying the game, and those that haven´t yet become gradually more convinced this is not a ride they want to miss out on
:)


Along with all the core game development, there has been some great content added with the Silvertone Pack DLC release earlier in the month along with the Lotus 49C, Brabham BT26A, and later on the awesome Mclaren MP4/12 with its special "brake steer" system as free additional content, rounding up a month heavily focused on classic open wheelers.

Tin top fans should not frown however, as anyone who has seen the dev roadmap in the official AMS2 website can attest, there are plenty of goodies still to come for those who like a roof over their head!

Bringing it all Up to Spec

It´s not all about bringing in the new content however, as with Automobilista 2 we continue to strive to keep every car and track up to a reasonable standard, so that the package works as a whole, as this will be important for what will come later on in its development cycle.

Some of this work is already in progress - August has seen the picturesque Spielberg Historic receiving a substantial revision relative to its original release, as you can see from the comparisons below:

AMS Roadmap 1.jpg
AMS Roadmap 4.jpg


More of the "older" content should receive similar revisions as we continue to learn how to get the best out of the Madness engine.

Speaking of exploring the resources of the Madness engine, we have now begun the work on implementing its full damage system to all cars, with scratch & dirt maps along with deformable mesh and a bigger set of detachable parts to all cars in the game - currently only the Ginettas and more recently the Stock Cars from the 2020 are using all of these resources, but by the next update we´re hoping most if not all cars in the game will feature some proper wear & tear looks as per below:

AMS Roadmap 5.jpg
AMS Roadmap 6.jpg


The latest version has also seen the introduction of the Director Suite, to offer more broadcasting tools for leagues looking to stream their races.

AMS ROadmap 7.jpg


VR Spectator Cameras

We´re working on a new feature that should considerably enhance the experience of watching replays or spectating online with a VR headset, as the usual TV cameras (which most of the time currently aren´t best suited for VR) will be replaced by VR-dedicated cameras placed on grandstands, marshall posts and other interesting positions on the race track one could reasonably access if you were just roaming around trackside with a very special general admission ticket
:)
It should add a cool new dimension to spectating races in VR, allowing one to get a sense of how it is to sit on the main grandstand at Interlagos or at the top of hill in Mount Panorama, and even get to do some time travel if used with a historical car-track combo, going to sit up close to the fence at Silverstone to hear late 90s V10 cars flashing by!

Here´s a video to give an idea how it will work:


Camera positions, LOD and sharpening settings are all WIP here of course and to some extent so is the audio, for which we have some interesting developments incoming that should really boost the experience of watching a race be it in VR or not - in any case this gives an idea of how it´s going to work We will be gradually adding these VR cameras to all tracks in the game over the coming updates, with the initial batch already coming with the September update.

Other Upcoming Developments

Since we have touched on the topic of audio development, we´d like to assure again that similar efforts are also ongoing to improve every area of the game - some on the short term, others on the longer term but generally you can expect AMS2 to play, look and sound better with every monthly update, and also become a more pleasant game to use as more quality of life improvements are integrated and further customization options added so users can tune it more to their own preferences.

To give a better clue into this ongoing process, below you have the unusual preview of what our code taskboard looks like, giving you a glimpese into the various tasks we have worked on, are currently working or will come to work in the near future - there are similar boards for every development front in the game, and they are constantly expanding not only to include the developments necessary to fulfill our own plans, but also to attend the more common requests we gather in any of the ongoing feedback topics here in the forum and in other commuinties:

AMS Roadmap 8.JPG


So while can´t promise to deliver on everyone´s personal wishlist within a couple of updates, we can at least assure we´ll be giving our best shot to implementing any reasonable request we come across towards making the game better.

Then there is the content - as you know from the last July Dev Update there is plenty of cool cars currently in the works, with a number of previously announced Classic Touring Cars to be added to the game in our next update towards the end of September - but we´ll share more from these along with a couple of unannounced surprises as we progress trough the remaining weeks
:)


New AMS2 Packages Now Available on Steam!

We have commented before in one our August releases but it´s worth reminding in case you missed it that we have launched two extra Steam packages for those interested in Automobilista 2 and / or its DLC:

The Automobilista 2 Premium Track Pack includes the two Premium Track Pack DLCs already released (Hockenheim & Silverstone) as well as two other to be released before the end of 2020 (Nurburgring & Spa), along with a fifth still TBA.

This pack does NOT include the tracks featuring in the future Expansion Packs or the Historical Track Pack DLC, and it is designed for those with interest in these premium tracks but would rather commit to a smaller, shorter term investment than the 2020-2021 Season Pass.

The Automobilista Ultimate Edition + Automobilista 2 Bundle is a limited time offer for AMS1 fans looking to make the jump to AMS2, or AMS2 owners and want to check how the predecessor compares.

For those who don´t own either, this is the complete Automobilista Experience in one Single Package! Get Automobilista 1 Ultimate Edition (including all DLCs) AND Automobilista 2 with a special 25% discount on overall price! If you already have one or more items of this package, you get 25% off for the items you do not yet own.

Giving Credit Where Credit is Due

This seems like an appropriate time to give a shout-out to Slightly Mad Studios and their considerable contribution in the making of Automobilista 2 - not just for developing a great sim racing engine and licensing it out to a small studio such as our own, giving out well over one year of continuous support to help us get the best of it, but doing all of that without taking a single penny in advance, or even for a few months into its release to ensure we were able to continue developing it to the best of our ability - all this made clear to us that more than anything they wanted us to get as much out of it as we could, and they certainly went out of their way to supply us with the means to do it.

This is most unusual in the gaming industry and for all that we owe them an immense amount of gratitude, as we did to ISI before them - anyone who already enjoys AMS2 or comes to enjoy it in the future as we continue developing it should be able to appreciate their contribution to making it a reality.

Wherever you land in the spectrum of racing game preferences, we should also all try to be happy with the range of great options currently in the market catering for the diversity of tastes that does exist, and recognize the role SMS played from GTR onwards in helping making sim racing what it is today - we are all better off for it
:)


That´s all for the month of August folks - we´re back to work now and looking forward to having made further progress and having more good news to share by this time in September!


Original Source: Reiza Studios


AMS 2 is available now exclusively on PC.

Want to get involved with the Automobilista 2 community? Head over to the AMS 2 sub forum here at RaceDepartment and get a thread up and running now!

AMS 2 Footer.jpg
 
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Very disappointed to hear they are sticking the VR cameras in the stands, that's fine as an option but I personally do not like to be miles from the track or stuck behind a fence, I don't know why these developers insist on nannying us with VR. One of the most exciting things is being near the track or on it or maybe flying in a helicopter above. Pcars 2 failed with the VR replays by implementing a similar approach & i don't recall anyone being unhappy with how it was in pcars 1, AC or dirt rally.
 
Very disappointed to hear they are sticking the VR cameras in the stands, that's fine as an option but I personally do not like to be miles from the track or stuck behind a fence
That's just jumping the gun. I don't remember reading above that these "realistic" cams would be the only option available to VR users. Perhaps wait and see what we actually get before being too disappointed?
 
WOW :confused:...totally awesome, great communication from Reiza as always and very exciting things to look forward to in the future.

Liking the visual scratch and dirt maps and also damage being implemented :thumbsup::thumbsup: also not being in the Sim Development area I am personally ignorant to what goes into developing a Sim :geek: but that sample of a 'Code Taskboard' shows there is a lot of work to be done :confused:...holy moly :D

Fantastic Road Map and the 'Madness Engine' was the right choice (personal opinion) :inlove::thumbsup:...and of course big thanks to SMS for their helping hand :thumbsup:
 
One thing I would really like to see is something to help address recreating setups for those times when we'll need to reset to defaults as as result of ongoing development work with the cars.

As things currently stand the only method we really have of backing up the specific values inside our setups (aside from pen and paper) is screenshots. I think I can safely speak for many AMS 2 users in saying that this is a substantial pain in the back-side to do and then use as the basis for recreating your setups.

A helpful solution to this doesn't even really need to be a full-featured addition to the game. A simple 'export setups' button somewhere in the menus that spits everything out to a text file would be fine. Heck, even a command line utility external to the game itself would be totally OK with me. Just pretty please...with sugar on top...don't make us continue dealing with screenshots for setup backups if we'll need to keep doing the reset-to-defaults thing throughout the life of AMS2.
 
What is name of this track shown as the last screenshot with tall ever green trees showing a very tight turn with blue runoff areas? Is this a upcoming surprise? I love track with lots of elevation changes!!

View attachment 402881
It looks like Buskerud, which was a fictional karting track in the first Automobilista. It was awesome... great scenery and very entertaining layouts.
 
While reading the roadmap, I can't help to think... "That was incredible works done by REIZA.. SMS should pay Reiza to use their Madness engine instead of the other way around"

Then I read that SMS provided full support to Reiza without taking any upfront money and even after first release. That was a really great move from SMS, they deserves a big rounds of applause!

Apparently Madness is a very capable race sim engine, but suffers from bad communications and development strategies of PC1,2 and 3, and REIZA is what SMS needs to proof how good Madness is.
So in this case, this is a Win Win Win solutions for SMS, Reiza, and Sim fans.
 
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Apparently Madness is a very capable race sim engine, but suffers from bad communications and development strategies of PC1,2 and 3, and REIZA is what SMS needs to proof how good Madness is.
So in this case, it is a Win Win Win solutions for SMS, Reiza, and Sim fans.

Very true. When I read posts like "AMS2 is just like PC2", I can only laugh (or shake my head). I've played both games and AMS2 is much, much better than PC2, even in its early stage.
 
Great to see another update!

Several things I'd like to see addressed sooner rather than later which would make this title much more enjoyable for myself.
Camera shake.
Per car ffb multiplier that saves to that car.
More progress on the championship mode...ability to select the manufacturer, paint and AI strength.
Fix the driver animations, especially the ones that have straight legs morphing through parts of the vehicle.
Finish implementing all the live track features, most notably track rubbering carrying over to the next session.
Copa Petrobras de Marcas touring cars.

Edit: I tested the 2020 Stock car on the weekend after the latest update and wasn't overly impressed as the car felt like it had little min lateral grip and felt like the car on turn in and exit just wanted to loop out.
Almost certain I hit the reset to default in the tuning options before going out on track.
Last night I tried the same combo and the car handling and ffb was amazing!
Not sure what's going on there?
Also noticed the Toyota Stock car had the drivers legs animation fixed which got me all excited to start a Championship.....just to get put in a Chevrolet with broken leg animations :(
 
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What is name of this track shown as the last screenshot with tall ever green trees showing a very tight turn with blue runoff areas? Is this a upcoming surprise? I love track with lots of elevation changes!!
Buskerud (Kart track, might fit also for a lower powered Caterham, though) has several layouts, all of them with an uphill and a technical downhill section. The scenery was indeed already beautiful in AMS1.^^
Apparently Madness is a very capable race sim engine , but suffers from bad communications and development strategies of PC1,2 and 3, and REIZA is what SMS needs to proof how good Madness is.
So in this case, this is a Win Win Win solutions for SMS, Reiza, and Sim fans.
The Madness Engine is very capable (just looking at all the possibilites for any vehicle you see there), but also apparently a PITA to get working like intended. Sounds like basically all of the modern game engines, when i hear devs talking about them. :D
 
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