Is it just me, or does AMS2 seem the same as AMS ? I see they made it extremely hard to add tracks & mods. It's going to be their downfall. Modding AMS is what made it so popular. I hardly ever play it. Your thoughts on it !!!!!!
I see they made it extremely hard to add tracks & mods.
Modding AMS is what made it so popular.
Which isn't to say that AMS wasn't popular, just that AC was more popular... according to Steam. Stats like that are worthless because you can interpret them to fit whatever argument you like. They never tell the full story.I don't think you could call AMS popular, except in Brazil. Steamcharts will tell you that for every person playing AMS there were 20 playing AC.
Which isn't to say that AMS wasn't popular, just that AC was more popular... according to Steam. Stats like that are worthless because you can interpret them to fit whatever argument you like. They never tell the full story.
AC had a much larger "casual" crowd due to being mainstream, whereas AMS was more niche but enjoyed popularity with the more "hardened" sim community. In other words, it was popular among those it was specifically aimed at, which is what actually matters.
Sorry, but I seem to be missing the point you're trying to make. No idea why you quoted me as you don't appear to be contradicting anything I said?umh, no... AC is not more popular.
It’s hugely more popular despite being as much as accurate simulation wise.
it’s not Gird or F1 2019 vs rFactor2.
Sorry, but I seem to be missing the point you're trying to make. No idea why you quoted me as you don't appear to be contradicting anything I said?
See, a big part of me agrees with you. But a small part of me is looking at the success of ACC, which has zero mods and very "limited" content compared to both it's predecessor and most other current sims.It will depend heavily on post launch content to stay alive, if Reiza keeps pumping new content, and content that interests a fair part of the playerbase, it will keep going.
ACC has much smaller playerbase than AC, despite being technologically more advanced in every way.See, a big part of me agrees with you. But a small part of me is looking at the success of ACC, which has zero mods and very "limited" content compared to both it's predecessor and most other current sims.
Which begs the question... what really determines the success of a racing sim? Is it the sheer amount of content and DLC squeezed into it? Or is it the quality of the actual racing experience itself? Is more better, or should developers focus on quality over quantity?
After all, years ago sims did tend to focus primarily on a single class with perhaps a few "bonus" classes thrown in for fun. It worked then, so why not now? Could that be a route for others developers to start exploring? It'd certainly cost them a lot less in licensing fees...