Another Friday, another AMS 2 patch! v0.9.2.1 is available on Steam now, and it's a monster. The changelog is as long as my arm, so without further ado:
V0.9.2.1 CHANGELOG:
UI & HUD
- Added Replay Gallery
- Added "Save Replay" button to replay screen (only available at end of session)
- Fixed "Cancel" button not working on keybinding and similar confirmation screen
- Removed redundant ABS / TC ranges from setup screens of cars with no assists available & disable TC/SC/ABS values from Gameplay options screen when aids are 'OFF' or 'Authentic'
- Added KERS / BOOST / P2P display to HUD;
- Slightly increased width of leaderboard and added a first pass strategy for longer driver names
- Applied grey text for position and driver name text for AI drivers
- Added 'Full' variant of car info HUD gadget (enable via hud editor)
- Fixed telemetry screen unit text localisation
- Fixed telemetry screen right side temp bars escaping tire outline
- Corrected number of corners for Kyalami (15) & Santa Cruz (14)
- Corrected vehicle stats for Karts & Trucks
- Fixed page title on in-game gameplay options screen
FORCE FEEDBACK
- FFB calculations now account for any change in caster trail and scrub radius, with improved braking feel, overall smoother output & better weight transfer feel
- Fixed issues with FFB spiking & occasionally producing strong jolts when wheels loose contact with ground (load loss) and added filtering to smoothen out abrupt transitions
- When front tyres are not loaded FFB will now present only gyroscopic torque, fixing bug that could cause steering to get very heavy in some airborne situations
- Improved parking force function
PHYSICS
- Thoroughly revised tyre physics for all cars
- Revised FFB values for all cars to suit new tyre physics & FFB developments
- Fixed error in Ultima Race / P1 tyre treads resulting in a much faster hard tyre compound;
- Added initial implementation of Push-to-Pass rules & functionalities for Stock Car V8 (still missing first lap block, 5s delay between pressing button & boost deployment, windshield LEDs for boost use/availability)
- Added KERS functionality to F-Reiza;
- Added temporary max boost button for F-Classic Gen1 cars
- Revised ERS system for F-Ultimate
- Thoroughly revised brake systems for all cars covering response curve, torque, optimal temp ranges, effects of being off temperature, cooling properties & default brake pressure
- Removed brake duct values from cars that don´t have one
- Fixed error in F-Classic Gen1 (both models) diffuser properties leading to no loss of aero efficiency with yaw & other diffuser revisions
- Reduced undertray scrape friction for all cars
- Set default Traction Control setting to 10% for all cars when the assist is enabled
- Adjusted head physics properties & reduced range of movement
- Revised body aero effects for MRX, Roco, StockV8, Sigma P1
- Further reduced body drag for all Caterhams
- Revised Super V8 power, weight, weight distribution to more up-to-date references
- Fixed Sigma P1 fuel consumption & overheating
- Fixed errors in Opala´s wheelbase / track width / height offset
- Adjusted torque curve on lower RPM ranges for Caterhams, F-Classic Gen1, Roco engines
- AJR Chevy & Honda Turbo variants from P1 class, now have Traction Control and ABS available when driving assists are set to 'Authentic" as per real-life counterparts
- MRX from P2 class now has Traction Control available when driving assists are set to 'Authentic" as per real-life counterparts
- Increased downshift protection for all cars
AI
- Increased AI speed midcorner for all cars
- Reduced AI speed drop when conceding position to overtaking cars
- Slightly reduced AI start reaction range
- Increased AI care when around human players
- Fixed bug cuasing Fusca from Copa Classic FL to occasionally rol
- Revised AI performance in practice & qualifying
- Adjusted AI performance to more realistic ranges when accelerating or skipping a session
AUDIO
- Further polished Sprint Race onboard audio samples
TRACKS
- Added first pass for ongoing lighting revamp with HDR & climate visual updates
- Added new armco textures to Brands, Oulton, Interlagos and Kyalami
- Added new gravel detail maps to Brands and Oulton
- Created a library of various detail / normal tarmac maps for various surfaces (rough / new / smooth etc) - currently only applied a few of them to Oulton Park, Kyalami, VIR, Cadwell, Jerez
- Added customization pass to trackside marshalls & crowds
- Revised track limits for Kyalami 2020, Donington Park
- Brands Hatch. Fixed misaligned sector 2 trigger on GP layout causing lap times not to register
- Fixed bug with 1st lap not registering at Imola 1988 & 2001
- Cascavel: Fixed timing bug where delta time would read incorrectly when crossing S2 trigger; removed excess garage/pit spots to match grid spots count
- Santa Cruz: Fixed issues on rolling starts & repositioned rolling start location; added more garage spots; Corrected missing animated marshals/crowds (change winter to autumn).
VEHICLES
- Puma P052: Fixed RPM LED scaling; Fixed LOD C tyres
- F-Classic Gen1: Fixed cockpit carbon material
- MetalMoro MRX Duratec P2: Fixed lights on LOD B
- Passat Copa Classic B: Fixed cockpit side mirrors
- Formula Vintage Gen2: Fixed exhaust position
- F-V10 Fixed gap between wheel rim and tyre from cockpit view
- Puma P052, GTB: Fixed rain streaks direction
- Puma GTE: Added rear lights
- MetalMoro AJR & MRX::Updated headlights color
- Sprint Race: Improved exterior mirrors
- Fixed Copa Classic Fusca fender lodding out
- Opala Old Stock: Fixed UV mapping in bonnet
- F_Ultimate: Adjusted collision mesh
- StockCar V8: Fixed central mirror position
- Adjusted brake glow ranges for carbon brakes
- Several updates to Sigma P1 model & cockpit
- Added new Sigma & MRX liveries in P2 class
- Revised MCR Sports 2000 liveries: #01 #02 #03 #04 #05 #06 #07 #08 #09 #11 #12 #15 #16 #25 #26 #29 & Community liveries #17 #18 #42