Paul Jeffrey
Premium
Use this thread to make a note of your hopes, desires and deepest wishes for the upcoming new Reiza Studios racing simulation!
- A well done dedicated server, please. In Project Cars 2 dedicated server is a pain. You can't change session, nor edit grid, nor set penalties, nor set ballast... And many times half of the grid lose connection with no reason.
- Linux version of dedicated server, a cheaper way to deploy a server in a league.
- Multi qualifying and multi race, with posibility of inverse grid.
- Driver swap for online endurance races.
- Hybrid engine like iRacing or Assetto Corsa, with mgu-k and mgu-h management and battery indicator in hud.
- Real weather, which could set the race conditions in a realistic way using a public forecast.
- Skins and drivers/team names editing
noI believe a developer can easily implement this to give VR users some love and immersion.
yesMaybe the manufacturers or racing teams who give the liscence won't accept or so?
And the common wheels in the market aren’t too many or hard to guess: Logitech, Thrustmaster and Fanatec.I also have an idea that saves each driver hundreds of dollars (although I know many people think it’s small amount of money).
Antway, my idea is: To be able to choose our wheel from the sim settings so that what we see in the sim matches what we use (good especially for VR users blindely reaching the buttons).
Again I know some people can afford to buy liscenced replica wheel rim for every luxuri car brand and swap it but doing it for free with one mouse click feels better to me.
2. REALISTIC DAMAGE like F1 codemasters game.
I absolitely agree with the MP part. Why not have both? Servers like in AC and lobbies like in Pcars. It's a bit of a pain to organize races with friends if someone in your group doesn't have a server. That's my main gripe with AC.I have pondered why Automobilista 1's multiplayer attendance is so low. Say what you will about Project Cars 2, I think one thing they got right, is that anyone can create and configure an online lobby right from the game. No need for them to open firewall ports. Players seek out the lobbies that suite their preferences, and if none can be found, they fire one up and hope it draws other like minded racers. Sometimes it does and sometimes it doesn't, but setting up a multiplayer environment in Automobilista 1 is non-trivial.
I think if Automobilista 2 models multiplayer more along the lines of Project Cars 2 and/or iRacing (without the additional $), and can provide some minimal enhancements, then their multiplayer environment would thrive. One obvious enhancement I can see is automatically joining everyone in a lobby with a voice channel, similar to Discord, but not reliant on a third party. If the game automatically enabled voice communications to those with microphones (which according to Steam is almost 100%), and those without could hear what was being said even if they could not talk, this would improve the online experience for many.
Another enhancements could enable black/white listing by the person who setup the lobby. At least this way an individual can, over time, ban those people who are there simply to ram others, are abusive, or do not contribute to a healthy competitive racing environment.
I'm sure the community can suggest many other enhancements. But my hope is that Automobilista 2's multiplayer environment is among the best. I have high hopes for this title.
Another idea is to show you where exactly is the cone of air behind a car where the air is less dens, or to show you if your tyres on a high down force car were raised from the tarmac after a crest, and this is why you lost control at 300 km/h.
How are either of these even remotely realistic? You said you don't want an arcade racer but you do want things which you wouldn't get in real life.
Read above. ⬆