Ohh yeah sorry, I meant that I added a Donington with AMS skies not that I posted a "how to" video. It's pretty much what Patrick has taught us via his released tracks. Here is what I do:
1) Update the following values in the gdb:
SkyBlendSunAngles=(-15.0,0.0,15.0,30.0)
ShadowMinSunAngle=5.0
Latitude = This value stays the same as the original
NorthDirection = This values stays the same as the original
RaceDate = This values stays the same as the original
SunriseAmbientRGB = (138,145,181)
SunriseDirectionalRGB = (205,179,120)
SunriseFogRGB = (98,85,85)
SunriseFogin = (0)
SunriseFogout = (1000)
//SunriseFogDensity = (-1.000000)
DayAmbientRGB = (130,130,140)
DayDirectionalRGB = (255,250,240)
DayFogRGB = (123,134,153)
DayFogin = (500)
DayFogout = (2250)
//DayFogDensity = (-1.000000)
SunsetAmbientRGB = (150,152,168)
SunsetDirectionalRGB = (220,165,100)
//SunsetDirectionalRGB = (231,186,131)
SunsetFogRGB = (62,69,85)
SunsetFogin = (0)
SunsetFogout = (1000)
NightAmbientRGB = (12,16,20)
NightDirectionalRGB = (10,10,12)
NightFogRGB = (0,0,0)
NightFogin = (0)
NightFogout = (1500)
//NightFogDensity = (-1.000000)
2) Update these values in the scn:
SearchPath=ReizaCommon
//-------------------------------------------------------
MASRandomFile=CloudsRandomA
MASFile=CloudsDefault.MAS
MASFile=SkyEuro.MAS
//-------------------------------------------------------
View=mainview
{
Clear=False
Color=(0,0,0)
Size=(1.00, 1.00) Center=(0.5, 0.5)
FOV=(40.75, 50.50)
ClipPlanes=(0.50,1000000.00)
View=rearview
{
Clear=False
Color=(0, 0, 0)
Size=(512.00, 64.00) Center=(256.00, 32.00)
FOV=(50.5, 40.5)
ClipPlanes=(0.50, 600.00)
}
}
//-------------------------------------------------------
GroupMethod=Dynamic
MaxShadowRange=(650.00)
AmbientColor=(125,125,130)
FogMode=LINEAR FogIn=(0.00) FogOut=(1500.00) FogDensity=(0.01) FogColor=(123,134,153)
//-------------------------------------------------------
Light=FDirect01
{
Type=Directional Dir=(0.338743,-0.883505,-0.323532) Color=(255, 255,255) Intensity=(0.80)
}
//-------------------------------------------------------
Instance=skyboxi
{
Moveable=True Render=False
MeshFile=skyboxi.gmt CollTarget=False HATTarget=False
Instance=Sky
{
Moveable=True
MeshFile=SRPL_sky3_dome1.gmt CollTarget=False HATTarget=False ShadowReceiver=False
MeshFile=SRPL_sky3_sun1.gmt CollTarget=False HATTarget=False ShadowReceiver=False
}
}
Instance=skyboxj
{
Planes=(4)
MeshFile=skyboxi.gmt CollTarget=False HATTarget=False
}
//-------------------------------------------------------
3) Add these files to the track folder:
Mod-Edit:
Posting links and/or hyperlinked text to downloads that are not hosted at www.racedepartment.com/downloads but rather an external third party website will be removed, unless the user has been specifically authorised by RaceDepartment to do so.
Notes:
1) Sometimes the sky doesn't look quite right so I do this:
Latitude = This sometimes needs to be flipped to a negative value or remove the decimals. When changed, these values may then not be "technically" correct but they produce a nice blue sky.
NorthDirection = I have had the most luck making this value 0 when sky issues occur.
2) Be sure to delete any other "skyboxi" instances in your scn after you add the one above. Sometimes they are not at the top of the file so you need to search, find, and delete so you dont have 2 instances in your scn file. That can create a headache.
3) "MASFile=SkyEuro.MAS" - This can also be "SkyNorth.MAS" or "SkySouth.MAS" depending on the geographic location of your track.
4) Intensity=(0.80) - The Intensity value is optional and can be used if your track is overall too bright. I believe the actual issue of brightness is shaders but I am not familiar with how that piece of the puzzle works so this is a bit of a quick-fix.
I hope this helps someone out there. I am no expert, I just love the game.