Does this need an upgrade? I thought this was done not long ago? One of my favs!
Any chance of doing your magic to some other tracks like Sandown?
Does this need an upgrade? I thought this was done not long ago? One of my favs!
My car got flipped by an invisible hole here, it's only happened twice, I don't know where it is exactly, but it's by the very last corner leaving the chicane.@Gringo if you ever get round to updating Snetterton then the Sausage curb on the last corner needs some looking at.
If you take too much curb then it does strange things to the car like the model is much bigger than it appears in game or something. Sorry for the poor explanation.
all layouts of this tracks ?
all layouts of this tracks ?
Can I read this as it will take 25 laps for 20 cars to build the maximum grip?
Yes that's how I read it... I am not 100% sure that is the only variable in the calculation. Perhaps current tire wear levels or the vehicle weight, or the temperature have an effect. I play with the number of steps until I get the result that I want.
Cheers
Or do you have to texture areas with marbles etc when building the track?
The short answer is yes, the TDF variables affect the physics only. The groove and marbles require additional graphical work done to layers in the track surface.
I have one more question, is it possible to change track temperature? just as it is possible to adjust the day and night temperature. And btw, what does "TimeOffsetMinutes" do ?
Would the above be workable in 3ds max?