I don't know, the thing is these features are already available in the latest release, 0.1.36, so they are not a secret I guess.Isn't this video still 'unlisted' so not meant for general public release yet? ...
I noticed in the comments that Marco from Kunos asked Ilja to check his email. Wonder what that could be about.
This new smoke cloud is something next gen!
You can punch through it like Cole Trickle
View attachment 341543
View attachment 341545
With this simple code:Just looking through this old post and actually said "what.!!!" out loud at this.
How is this done? ParticleFX? I can never get the smoke or even the fireworks to work
[SMOKE_...]
POSITION = -178.6, 4.36, -244.81
DIRECTION = 0, 1, 0
SPEED = 25
SIZE = 0.1
COLOR = 1, 0.5, 0, 1
SPREAD = 8
INTENSITY = 1
With this simple code:
Code:[SMOKE_...] POSITION = -178.6, 4.36, -244.81 DIRECTION = 0, 1, 0 SPEED = 25 SIZE = 0.1 COLOR = 1, 0.5, 0, 1 SPREAD = 8 INTENSITY = 1
Change position and tweak values to adjust the type of smoke obviously
hello, I have an animated chopper on my upcoming Stockholm map, but somehow the attached lights fade out when the chopper reaches a certain distance from the center of the map. Anyone know how to fix this/ what could be causing this?
its a police chopper and the light creates a spotlight on the ground. Don't know how I could recreate this effect with emissives.Why are you using a light caster for this? It’s not performance friendly
I suggest using emissive
Oh a spotlight, in that case, it’s definely the fade numbers. But… there might be a limitation in light casters themselves to ensure everything stays reasonably efficientits a police chopper and the light creates a spotlight on the ground. Don't know how I could recreate this effect with emissives.