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Misc Animated wipers for PM3DM Volvo S40 BTCC 1.1

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el_locho

El Locho
Hi there. I know this is an old post, but I was wondering if anyone could provide me with the ini files to get the wipers working, as I'm not having much luck with the supplied ini??
 

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Hi there. I know this is an old post, but I was wondering if anyone could provide me with the ini files to get the wipers working, as I'm not having much luck with the supplied ini??
Hey Jerry, this is my ext_config.ini:
INI:
[DATA]
DISABLE_LIGHTSINI=0
[BASIC]
IS_LOW_BEAM_AVAILABLE=1
[LIGHTING]
INTERIOR_DARKEN_LIGHT=1.0
INTERIOR_DARKEN_SPECULAR=0.5
INTERIOR_FAKE_SHADOW_OPACITY=0.8
INTERIOR_FAKE_SHADOW_HEIGHT=0.0
LIT_MULTIPLIER=0.5
SPECULAR_MULTIPLIER=1
[LIGHT_EXTRA_0]
COLOR=2, 1.8, 1.6, 30
DIFFUSE_CONCENTRATION=0.87
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=400;5
FADE_SMOOTH=5
MIRROR=0.50
POSITION=0, 0.49, 1.89
DIRECTION=-0.2, -0.3, 1
RANGE=.2;
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=1.2
SPOT=140; previous version 90
SPOT_SHARPNESS=0.1
BIND_TO_HEADLIGHTS=1
[LIGHT_EXTRA_1]   
COLOR=2, 1.88, 1.7, 30
DIFFUSE_CONCENTRATION=0.87
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=400;5
FADE_SMOOTH=5
MIRROR=0.61
POSITION=0, 0.49, 1.84
DIRECTION=0.2, -0.3, 1
RANGE=.25;
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=1.2
SPOT=140; previous version 90
SPOT_SHARPNESS=0.1
BIND_TO_HEADLIGHTS=1
[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=turnsignal_LF
COLOR=45, 35, 0, 8
LAG=0.25
SIMULATE_HEATING=0.2
LOCATION=LEFT
[LIGHT_TURNSIGNAL_LEFT_0]
COLOR=80, 40, 0.1, 2
POSITION=0.72, 0.49, 1.75
SPOT=120
DIRECTION=0.50,-0.5, 1
RANGE=0.3
SPOT_SHARPNESS=0.1
EXTERIOR_ONLY=0
RANGE_GRADIENT_OFFSET=0.3
INTERIOR_ONLY=0
SELF_LIGHTNING=1
SPECULAR_MULT=1
FADE_AT=0
FADE_SMOOTH=10
[LIGHT_TURNSIGNAL_LEFT_1]
COLOR=80, 40, 0.1, 2
POSITION=0.72, 0.49, 1.75
SPOT=120
DIRECTION=0.50,0.8, 1
RANGE=0.3
SPOT_SHARPNESS=0.1
EXTERIOR_ONLY=0
RANGE_GRADIENT_OFFSET=0.3
INTERIOR_ONLY=0
SELF_LIGHTNING=1
SPECULAR_MULT=1
FADE_AT=0
FADE_SMOOTH=10
[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=turnsignal_LR
COLOR=180, 40, 0.1, 3
LAG=0.25
SIMULATE_HEATING=0.2
LOCATION=LEFT
[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=turnsignal_RF
COLOR=45, 20, 1, 8
LAG=0.25
SIMULATE_HEATING=0.2
LOCATION=LEFT
[LIGHT_TURNSIGNAL_RIGHT_0]
COLOR=80, 40, 0.1, 2
POSITION=-0.72, 0.49, 1.75
SPOT=120
DIRECTION=-0.50,-0.5, 1
RANGE=0.3
SPOT_SHARPNESS=0.1
EXTERIOR_ONLY=0
RANGE_GRADIENT_OFFSET=0.3
INTERIOR_ONLY=0
SELF_LIGHTNING=1
SPECULAR_MULT=1
FADE_AT=0
FADE_SMOOTH=10
[LIGHT_TURNSIGNAL_RIGHT_1]
COLOR=80, 40, 0.1, 2
POSITION=-0.72, 0.49, 1.75
SPOT=120
DIRECTION=-0.50,0.8, 1
RANGE=0.3
SPOT_SHARPNESS=0.1
EXTERIOR_ONLY=0
RANGE_GRADIENT_OFFSET=0.3
INTERIOR_ONLY=0
SELF_LIGHTNING=1
SPECULAR_MULT=1
FADE_AT=0
FADE_SMOOTH=10
[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=turnsignal_RR
COLOR=180, 40, 0.1, 3
LAG=0.25
SIMULATE_HEATING=0.2
LOCATION=LEFT
[EMISSIVE_REVERSE_0]
NAME=S40_ReverseLights
COLOR=80, 80, 70, 2
LAG=0.5
SIMULATE_HEATING=0.0

# PBR shaders section
# glass materials
[INCLUDE: common/materials_glass.ini]
ExteriorGlassMaterials = glass
[Material_Glass]
Materials = S40_Wind_Main
FilmIOR = 3
BrightnessAdjustment= 1.4
# cockpit materials
[INCLUDE: common/materials_interior.ini]
# car paint materials
[INCLUDE: common/materials_carpaint.ini]
CarPaintVersionAware = 1
[Material_CarPaint_Solid]
Materials=body
UseDiffuseAlphaAsMask = 1
[SHADER_REPLACEMENT_...]
MATERIALS=body, black2
DOUBLE_FACE_SHADOW_BIASED=1
[Material_Glass]
Meshes= rearGlass_SUB1
IOR =4.10              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 0.5  ; thicker glass passes less light through
ProfileFix = 0.05    ; adds thickness to glass for glazing angles
MaskPass = 5            ; mask pass opacity
MaskPassColor = 255, 0, 0  ; mask pass color adjustment
BrightnessAdjustment= 1.66
# END of PBR section

[BRAKEDISC_FX_FRONT]
#DEBUG = 1 # to see the size of the disc
#WEAR_FORCE = 0.5  ; force certain wear level
#GLOW_FORCE = 1
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 0             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 30  ; increase to make more lines
GLOW_OFFSET = 0.9      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.02, 0.22  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition
; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.03  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening
; Patch would try and guess size of brake disc and its inside area from its mesh, but if it fails:
DISC_RADIUS = 0.175          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.135  ; radius of an inside part of a brake disc
; Another feature is that patch would mask reflections with rim, stopping brake disc from reflecting sky if looked at a angle. By default it would use rim radius and 60% of wheel width (for the distance between brake disc and exterior part) from “tyres.ini”, could be changed if needed:
RIM_RADIUS = 0.3  ; inside radius of a rim
RIM_HEIGHT = 0.1   ; distance between surface of brake disc and vertical surface of a wheel rim
[BRAKEDISC_FX_BACK]
#DEBUG = 1
DISC_RADIUS = 0.161
DISC_INTERNAL_RADIUS = 0.119
GLOW_OFFSET = 1

[SHAKING_EXHAUST_...]
MESHES = exhaust
POINT_0 = -0.3, 0, -2.1
[REFRACTING_HEADLIGHT_0]
SURFACE = S40_HL_Glass
INSIDE = headlightsChrome
ABSORPTION = 0.081
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.09
BOUNCED_BACK_MULT = 0.5
BULB_BLUR_K = 2.3
BULB_REFLECTION_K = 0.73
CUSTOM_BULB_0 = 0.5, 0.485, 0.279, 0
CUSTOM_BULB_1 = 0.765, 0.476, 0, 0
CUSTOM_BULB_2 = 0.478, 0.476, 0, 0
CUSTOM_BULB_3 = 0.54, 0.476, 0, 0
DIFFUSE_MAP_FILTER_MULT = 3.61
DIFFUSE_MAP_MULT = 0.988
DIRECTION = -2.05804e-05, -1.71946e-05, -1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.18
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 443
F0 = 0.75
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.0027
INNER_SPECULAR = 20
INNER_SPECULAR_EXP = 856
IOR = 1.99
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -1
MIRROR_2_AS_5 = 1
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00487, 1.08815e-05, 0.00607544
MIRROR_POS = -0.00250244, 0.524496, 2.0423
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.761
ORIGIN = 0.625114, 0.480395, 2.15216
RADIUS = 0.0546
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 7.4
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.36
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

SYNC_EMISSIVE_AUTO=1
[REFRACTING_HEADLIGHT_1]
SURFACE = S40_HL_Glass2
INSIDE = headlightsChrome2
ABSORPTION = 0.081
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.02
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.3
BULB_REFLECTION_K = 0.73
CUSTOM_BULB_0 = 0.507, 0.485, 0.346, 0
CUSTOM_BULB_1 = 0.765, 0.476, 0, 0
CUSTOM_BULB_2 = 0.478, 0.476, 0, 0
CUSTOM_BULB_3 = 0.54, 0.476, 0, 0
DIFFUSE_MAP_FILTER_MULT = 3.61
DIFFUSE_MAP_MULT = 0.988
DIRECTION = -2.07275e-05, -2.02392e-05, -1.0004
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.18
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 882
F0 = 0.75
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.0027
INNER_SPECULAR = 20
INNER_SPECULAR_EXP = 856
IOR = 2.03
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -1
MIRROR_2_AS_5 = 1
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.0055, 1.31482e-05, 0.0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.761
ORIGIN = 0.499748, 0.480629, 2.15875
RADIUS = 0.0546
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 7.4
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.36
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO=1
[INCLUDE: ext_config.wiper.ini]
; Norms fix (https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/page-4245#post-14193455)
[MESH_ADJUSTMENT_...]
MESHES = rollcage, S40_CKPT_WIND_SUB0
MOVE_TO = COCKPIT_HR
IS_ACTIVE = 1
; Masscot fix (https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/page-4245#post-14193486)
[SHADER_REPLACEMENT_...]
ACTIVE = 1  
MESHES = S40_CKPT_WIND_SUB0
IS_TRANSPARENT = 1
 
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