In my research on building a track, it appears to be a huge undertaking. It appears most tracks here been the efforts of a single developer, but maybe I am wrong. I see many incredible completed mod tracks (like Sveg - great interview about the build process here) and I'd enjoy the process and feeling of accomplishment of completing a mod track of my own.
There is a lot to learn and I think this could be an enjoyable project for a small team of 2-4.
Proposal:
About me:
I'm a 39-year old American living in America, but I've lived overseas in India, Thailand, and Cambodia. Married to a great woman and blissfully child-free! I hold an MBA and a PhD, so learning/research is embedded in my core! I am on university faculty in information systems. I've been a computer geek power-user since middle school when we had an 8086 desktop computer with a 4-color CGA CRT monitor at home . My hobbies include playing music, technology, home theater, basketball, tennis, ultimate frisbee, running, travelling, riding my Vespa, reading, and of course sim racing. Sim racing is a newer hobby for me of only 3 years. I race on iRacing primarily where I peaked at a 2,150 iRating, but love AC for its wealth of content and this active community. I have an aluminum profile rig with a DD1 wheel base, Heusinkveld pedals, and a 4-actuator SFX-100 system that I built at the start of this year (I learned a lot through that process as well and enjoyed the help of the community).
My technical skills (not sure if all apply to building a track mod):
I'm an introvert, but not shy. I aim to communicate clearly whether in front of a classroom of students, in a video tutorial, or in an email. I prefer short meetings. I'm organized and I'm a planner. I enjoy leisure time and aim for a lot of it, but when I'm working, I'm productive.
So, is anybody interested? I have no idea if the responses I get will be:
There is a lot to learn and I think this could be an enjoyable project for a small team of 2-4.
Proposal:
- Build a team of 2-4 dedicated developers. Criteria:
- Collaboration in the English language
- Ample free time to dedicate ~5 to 10 hours per week on the project
- Does not need to come in with a wealth of knowledge. We can learn as we go.
- Needs to have the ability and dedication to educate oneself and research. Given the tools we have and the quantity of resources available online (RD forum, assettocorsamods.net forum, YouTube, Lynda, etc.) we can learn anything.
- Needed software: Blender (that seems to be the preferred 3D modeling software for AC track modders), Photoshop with DDS plugin, KSEditor, others???
- Decide on a track. I honestly have no preferences or agenda here besides the following criteria:
- Proper road course (not an oval) with a pit lane
- Prefer a circuit over point-to-point
- Hasn't been done before in AC
- Is not currently in development (that we are aware of) by another modder
- Lots of reference material available (terrain mapping [LIDAR?], reference photos, high detail in satellite imagery)
- Ideally geographically nearby to a member of our team
- Share files through a well-organized Google drive folder with subfolders for reference material, models, textures, etc.
- Agree on a free means of team communication. Slack? Discord? A forum thread here? It might make the process more enjoyable if we had a means of keeping the communication public for outside comments/suggestions/etc.
- Gather reference materials
- Plan, model, texture, build, test, debug, learn, repeat, repeat, repeat...
- Share it with the community. Share everything. Not just the completed track, but all of our track objects, textures, and other source materials.
About me:
I'm a 39-year old American living in America, but I've lived overseas in India, Thailand, and Cambodia. Married to a great woman and blissfully child-free! I hold an MBA and a PhD, so learning/research is embedded in my core! I am on university faculty in information systems. I've been a computer geek power-user since middle school when we had an 8086 desktop computer with a 4-color CGA CRT monitor at home . My hobbies include playing music, technology, home theater, basketball, tennis, ultimate frisbee, running, travelling, riding my Vespa, reading, and of course sim racing. Sim racing is a newer hobby for me of only 3 years. I race on iRacing primarily where I peaked at a 2,150 iRating, but love AC for its wealth of content and this active community. I have an aluminum profile rig with a DD1 wheel base, Heusinkveld pedals, and a 4-actuator SFX-100 system that I built at the start of this year (I learned a lot through that process as well and enjoyed the help of the community).
My technical skills (not sure if all apply to building a track mod):
- 3D modelling: Beginner/intermediate (hope to learn a lot!)
- Photoshop: Beginner/intermediate (same!)
- C#: Intermediate
- Python: Intermediate
- SQL: Intermediate
- HTML/CSS/JS: Beginner/intermediate
- Excel and other data analytics: Advanced
- Video editing: Beginner/intermediate
- Photography: Intermediate
- Photo editing: Intermediate
I'm an introvert, but not shy. I aim to communicate clearly whether in front of a classroom of students, in a video tutorial, or in an email. I prefer short meetings. I'm organized and I'm a planner. I enjoy leisure time and aim for a lot of it, but when I'm working, I'm productive.
So, is anybody interested? I have no idea if the responses I get will be:
- [no responses]
- [100 responses - yikes!]
- "This will never work"
- "It's better to do something like this solo"
- "Screw you, loser. Crawl back under that rock you came from"