Little while ago, I got intrigued about whether a free and open source driving/racing sim is feasible. See this post:
I then became aware of Racer, because it was at one time open-source, and still has a fair amount of documentation of its internals online. So I've been poking around this forum a little, even though I don't have the game, and sounds like it doesn't really work anymore.
Anyway, I've seen several comments from people who were big into Racer (like @Mr Whippy for example) discussing whether bits and bobs from Racer could be repurposed into something modern. Would anyone here possibly be up to work collectively on that?
As I explained in the post linked above, I have few relevant skills or experience (and not very much time, for now) – although I'd do whatever I could to help out. However, there are definitely some options out there to use a base for an open source, free sim project. Best one might be Project Chrono, which has 3D rendering capability and a seemingly very solid vehicle physics simulator module. You'd have to fork it, tweak it for real-time simulation, and add on some steering controls, FFB, UI, and AI – not an insignificant task, don't get me wrong! However, seems more doable than ground-up custom vehicle physics for Unity or Unreal or Godot or Panda3D. I suppose you could also mod Project Chrono for vehicle physics into any of those engines (esp. the open source ones).
Thoughts?
Open source community sim?
TL;DR A modern open-source racing simulator would be great. Maybe we in the community should do it! But maybe it’s just not feasible. This post has been brewing in my head for a few weeks now. Would love to hear any thoughts and responses people have! The positives Look at what people like...
www.racedepartment.com
I then became aware of Racer, because it was at one time open-source, and still has a fair amount of documentation of its internals online. So I've been poking around this forum a little, even though I don't have the game, and sounds like it doesn't really work anymore.
Anyway, I've seen several comments from people who were big into Racer (like @Mr Whippy for example) discussing whether bits and bobs from Racer could be repurposed into something modern. Would anyone here possibly be up to work collectively on that?
As I explained in the post linked above, I have few relevant skills or experience (and not very much time, for now) – although I'd do whatever I could to help out. However, there are definitely some options out there to use a base for an open source, free sim project. Best one might be Project Chrono, which has 3D rendering capability and a seemingly very solid vehicle physics simulator module. You'd have to fork it, tweak it for real-time simulation, and add on some steering controls, FFB, UI, and AI – not an insignificant task, don't get me wrong! However, seems more doable than ground-up custom vehicle physics for Unity or Unreal or Godot or Panda3D. I suppose you could also mod Project Chrono for vehicle physics into any of those engines (esp. the open source ones).
Thoughts?