I make a few FVee skins using Gimp. Once you get your head around layers, alpha channels, masks etc it's pretty straightforward. I recommend you start with the FVee as it's pretty straightforward to see how it all fits together. To get started:
- Get hold of Gimp Portable: 2.8: http://portableapps.com/apps/graphics_pictures/gimp_portable
- Install the DDS plugin so that you'll be able to save your skins in DDS format: https://code.google.com/p/gimp-dds/
- Download the templates you want to work with:http://www.racedepartment.com/threads/stock-car-extreme-templates-viewers.76177/
Templates are generally in photoshop PSD format. They'll load into Gimp no worries. Unfortunately Gimp won't save PSD files 100% correctly, you will lose layer groups. So, save in Gimp's native XCF format, which properly preserves layers and allows you to come back and fiddle with things later.
Use the various layers and wireframe guides to paint your skin. I won't tell you how to do that since mine are pretty much crap. All I will say is that image translucency is the key. The more opaque part of an image is, the "glossier" it will be on the car. Usually a final opacity of about 25% will pretty much look like slightly glossy paint. 5% will be very matte. 95% opacity will be almost metallic reflective.
Once you are happy with the final image and its various translucencies, you will need to first save it as an XCF as explained above.
Actually exporting to the final skin requires two steps, because Gimp cannot properly flatten multilayer images to DDS.
Export the file as a PNG, which will flatten all the layers and save appropriate transparencies
Load the PNG back into Gimp, then export it as DDS. Make sure you use DXT5 compression and save mipmaps (the scaled version of the skin for more distant LOD).
View attachment 105740
A correctly saved DDS skin should be 5.33 MB in size.
I hope this helps. Please let me know if I can provide any more info.
Good luck skinning, I hope to see them in the mods section soon!