Assetto Corsa Competizione: Hotfix 0.7.2 Released

Paul Jeffrey

Premium
ACC Hotfix Update.jpg

A new hotfix for Assetto Corsa Competizione is now available.


Released today on Steam, the latest hotfix build of Assetto Corsa Competizione is available to download the next time players restart their Steam client.

The new build highlights include AI behaviour updates in traffic, the addition of refuelling in multiplayer pitstops and other useful fixes and improvements as detailed below.

ACC 0.7.2 Hotfix Notes:
  • Fixed qualifying rule bug in Custom Race Weekend when the number of race sessions set were fewer than the number of qualifying sessions.
  • Fix for cut warnings used in non-race sessions.
  • Improved AI behaviour under braking in traffic.
  • Added AI reaction time at race start.
  • Cars lapping the focused car now indicated red on the real-time display.
  • More consistent real-time display.
  • Fixed controls lock issue after a race restart.
  • Enabled refueling in Multiplayer pitstops.
  • Fixed potential freeze/crash in Multiplayer.
  • In Multiplayer, players who are late to press "Drive" before the formation lap will be sent to pitlane with controls locked.
  • Fixed mandatory pit calculation for AI if Driver Stint pitstop mode is selected.
  • More reliable blue flag triggers.
  • On race-end, the real-time display now shows the official finish position.
  • Fixed track getting dry too quickly when rain goes down in small increments.
  • Disabled "Remove fastest lap" penalty from practice and qualifying.
  • Fixed MFD taking mouse focus away from the Pause menu.
  • Possible fix for missing Force Feedback in VR mode.
  • Fix to a bug that switched the F3 camera set when switching cars (both in replay and in game using shift+arrows).
  • Improved manual and automatic clutch issues and functionality.
  • Fixed VR navigation in the Multiplayer lobby page.
  • Navigation is now possible in the MFD in VR mode.
  • Fixed a bug in dynamic weather that removed the starting rain from the Light Rain preset with dynamic mode enabled.
  • Fixed replay searching for a car that is already disconnected in Multiplayer.
  • Added priority to player-related penalty messages in race communication.

For more Assetto Corsa Competizione news and discussion, head over to the ACC Sub Forum here at RaceDepartment. If you enjoy online racing yourself, you might enjoy our ACC League and Club Racing forum, a place to take in clean, fair and competitive online racing in this sim.

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yes we are aware, but it's part of a bigger job, not something we can hack in a hotfix sadly.
Hopefully you'll have a bit more patience with this.
thanks for the asnwer, much appreciated. I'll wait for it.
I'm fully aware that's an EA game (and probably development will continue after 1.0), each small step must cost hours of development. I was just sad that keybinding simply disappear....
 
  • Deleted member 637371

Yep, its getting much better with each update. It should be a top sim on release.

I really wish they implemented Track-IR though, I find i don't play it for very long for this reason. (I know i should get over it, but i rely too much on Track-IR in Racing Sims now...).

Does anyone know if the devs have commented on this at all?

Anyway, keep up the good work Kunos!
 
What have you got?. Wondering what my experience would be (i5-3570K @4.2, GTX 970, 8gb ram).

A 970 is enough to get the game running at 60 fps in 1080p with mid to high settings, even though you might be dropping to 40-50 in extreme conditions (night and/or rain), *if* it is supported by a good CPU. An old 4-core i5 will be somewhat struggling with ACC, especially when running a higher number of AI, and your performance might drop because of that. ACC is very CPU dependent, GPU mostly just determines what resolution you should be running at.
 
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