Assetto Corsa Competizione | V1.5 and GT4 DLC Released

Paul Jeffrey

Premium
Kunos Simulazioni have launched their V1.5 update of Assetto Corsa Competizione alongside the exceptional GT4 Pack DLC.
  • New DLC contains 11 GT4 cars.
  • DLC priced at £17.99.
  • Multi-class online racing now available.

Assetto Corsa Competizione GT4 | Check out our DLC review: Click Here

Yes, at long last release date is here and a brand spanking new update for Assetto Corsa Competizione has been released! Packed with features, fixes, improvements and changes, as well as the small matter of a new 11 car DLC replicating the 2019 European GT4 Series championship, this is one of the biggest update / DLC drops released for Assetto Corsa Competizione to date.

We shall get on to the subject of GT4 in a moment, but before we do, let's take a look at the V1.5 update change log that comes with this brand new build.

ACC GT4 Review 2.jpg


Assetto Corsa Competizione GT4 | Introducing Greatness: Click Here.

GENERAL:
GT4 European Series DLC (2019 season) now available for purchase with:
  • Alpine A110 GT4
  • Aston Martin Vantage V8 GT4
  • Audi R8 LMS GT4
  • BMW M4 GT4
  • Chevrolet Camaro GT4.R
  • Ginetta G55 GT4
  • KTM X-Bow GT4
  • Maserati Granturismo MC GT4
  • McLaren 570S GT4
  • Mercedes-AMG GT4
  • Porsche 718 Cayman GT4 Clubsport
  • Official 2019 GT4 European Series liveries and bonus presentation liveries for select models.
  • Additional bonus GT World Challenge Europe 2020 liveries.

Assetto Corsa Competizione GT4 | Gameplay Videos: Click Here.

GAMEPLAY:
  • Added GT4 Season menu (DLC).
  • Added GT4 Sprint Race game mode: 1-hour race duration, mandatory driver swap in pit window, no tyre change or refueling allowed (DLC).
  • Added GT4 2019 championship season and custom championship season (DLC).
  • Fixed a bug where saving the game while the car was facing the wrong way would DQ the player when loading the session.
  • Changed references in the penalty system to allow different track limit thresholds for different car groups in mixed races
  • Potential fix to the pit exit trigger fail and subsequent issue with pit limiter getting stuck and stint times not restarting properly when the player had the first box.
  • Fixed an inconsistency in the lower threshold of the automatic wiper assist.

UI:
  • Dash display opacity slider added in View Settings.
  • Short name (abbreviation shown on Lumirank display) now editable in driver UI menu.
  • Car classes marked on RT and leaderboard items on the HUD in mixed races.
  • Class indicator added to Broadcast HUD.
  • Broadcast MFD now contains split GT3/GT4 standings in mixed races (long press Insert hides & re-evaluates if race is multiclass or not during the race).
  • Class indicator added to MP timetables.
  • GT4 cars grouped in MP car selection.
  • "Sticky" HUD layer remains visible when hiding HUD via long press.
  • Updated realtime leaderboard widget time gap logic to support mixed classes.
  • Fixed controller navigation for the colour selector in the driver editor page.
  • Fixed a bug with control-hijacking by hidden widgets.
  • Dash widget size now respects low aspect ratio resolutions.
  • Showroom widgets to not consume mouse events while camera is being controlled.
  • Fixed temporary mouse pointer invisibility when intro session is set to skip.
  • Pit rule summary widget added to the garage screen.
  • Server statistics widget added to the garage screen.
  • Driver swap widget added to the garage screen (when applicable).
  • "Drive" button now pulsates on the garage screen during countdown.
  • Updated track map widget and interactive track map widget added to the garage screen.
  • Clicking on the markers changes focused car, clicking outside changes marker between position and racing number.
  • Indicates cars triggering yellow flag.
  • Indicates cars on invalid lap in Qualifying sessions (cyan marker).
  • Full track map widget now available on the Broadcast HUD and the Replay HUD.
  • HUD track map now has zoomed-in and full map option in HUD settings.
  • Added track map HUD page (cycle F2) as a secondary broadcast page with focus on track map.
  • Fix to only one car model being available for custom cars after adding the first one.
  • Server name is now shown for saved replays.
  • Fixed weather widget timing out on Broadcast HUD.
  • Weather forecast now shows current weather.
  • Weather forecast rainfall icons now show indication of increasing/decreasing rainfall (+/-) when both forecast stages prompt the same icon.
  • Fixed missing mouse pointer with Cinema HUD open.
  • Fixed erroneously exposed tyre set selector for wet tyres when switching between compounds and when loading a setup after session transition.
  • Fixed an issue with the setup strategy selector that would jump to the end of the list of strategies after session transition.

CONTROLLERS:
  • Change in the management of controller devices, to use instance IDs instead of on product ID.
  • Allows the use of multiple instances of the same controller device model, such as button boxes.
  • Fixed Frequency setting not loading correctly after being set in the UI.
  • Disconnected devices will no longer be deleted from controls.json but will be marked as disconnected (red-coloured device name in configuration screen).
  • Controls configuration can now be reloaded to detect re-connected devices without need to restart the game.
  • Refresh/reload and undo buttons added to the controls page.
  • Default keyboard binding for "downshift" reassigned to "X" in order to avoid clash with basic Windows function hotkeys.
  • Fixed FFB controller order dependency, now the steering device automatically gets FFB assigned.
  • Potential fix to lack of FFB for certain devices upon first install or control settings reset.
  • Controller presets for Simucube and Simucube 2 wheel bases.
  • Added new rumble effects and adjusted existing ones for XInput gamepads.

MULTIPLAYER:
  • Server: added server-side car group restrictions: GT3, ST, Cup, GT4, FreeForAll.
  • Client: server car group displayed in server list.
  • MP car selection page automatically pre-selects car based on eligibility.
  • NOTE: DLC ownership is not required to join mixed-class servers and see opponent cars.
  • Quickjoin always respects the car group that is currently selected.
  • CP servers are in Mixed mode, and use the Primary car.
  • Client: server list now will not refresh upon returning from car selection/advanced menu.
  • Client: fixed an issue with failed race starts when clients entering an invalid state would not be re-evaluated as valid even after regaining position.
  • Client: fixed a crash that would occur when the client joined during the start of the formation phase.
  • Client: fixed an issue where clients joining during the preparation/countdown phase would be sent up to the top of the grid by the formation widget and erroneously start from pole.
  • Client: fixed a potential client crash when using maximum tyre set rule in driver swap scenarios
  • Client: fixed unreliable grain/blister/flatspot data transfer in swap scenarios when reusing old tyresets while also swapping driver.
  • Server: client reject during post-qualifying phase now made global to prevent erroneous spawning.
  • In an open-race server, clients may still join after the post-qualifying phase, either during the race countdown phase, during the formation lap or after the race start.
  • Server: fixed a rare server issue that would skip to the end of the race session when all clients entered into an invalid state at the same time during the formation phase.
  • Server: added "isLockedPrepPhase" setting (settings.json) to prevent clients who did not take part in qualifying from joining during the preparation/countdown phase.
  • CP: fixed client rejection with "server full" message with successful registration.

PHYSICS:
  • Fixed tyre pressure reset on used tyres when pitting without tyre change.
  • Motec control channels frequency upped to 60Hz.
  • Fixed Motec channel drift when comparing laptimes.
  • Kerb, slip, G-force and ABS vibrations added to physics API.
  • EBB (active electronic brake bias) feature activated and implemented.
  • Torque vectoring differential activated and implemented.
  • Pirelli DH and DW tyre model implementation, all dimensions required and used for GT4 European Series cars.
  • Updated and improved implementation of caster physics (also affects visual appearance).
  • Porsche 991II GT3 Cup tyre model update and fine-tuning.
  • Porsche 991II GT3 Cup updated spring rates and bumpstops as per endurance homologation.

GRAPHICS:
  • Sparks performance optimization and probability filtering tweaks.
  • Backfire performance optimization.
  • Optimization of light emitters at Nurburgring to help reduce stutters.
  • Fixed car dirt visuals getting reset after certain periods in Multiplayer sessions.
  • Various car LOD fixes.

AUDIO:
  • Tweaked curbs and astroturf volume in onboard cameras.
  • Better organization in sample reference structure.
  • Better audio feedback for brake temperature and wear level.
  • General fine-tuning.



Also new for today is the GT4 Pack DLC - adding 11 new GT4 cars from the 2019 European GT4 Series to the simulation. I've already talked to death about these cars, so if you want a quick summary again, check out these two videos:



Enjoy the racing folks!

Assetto Corsa Competizione is available now on PC, Xbox One and PS4.

Got questions? Head over to the Assetto Corsa Competizione sub forum here at RaceDepartment and let the community be your guide!

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With the welfare the way it is, The poorest get enough for a room, clothes, food, and generally have a TV, a console, tobacco, beer,fried chicken etc.There is also free medical care, and extra funds made available for education purposes and school fees.

Most that are homeless are there due to mental illness,addiction or because they want to be. The homeless population in Brisbane city parks swells during the summer season as its comfortable to sleep outside.

When I go overseas and see three families crammed into a 2 room concrete block building with no doors, eating rice with their hands from a communal pot and working from predawn to 10 at night for $1 a day the "poor" in Aussie definitely live like kings in comparison. They get much more for doing nothing.

That's not "the poorest", that sounds like those who milk the system to get all that. you need to compare apples to apples. The poor all over the world have it bad,
 
I get why regional pricing exists and that someone has made a mistake with the pricing of the DLC.

Still I don't get why some people feel entitled to a massive discount?
It's nice that developers and storefronts are giving a discount because of economic differences but it isn't really their responsibility to make sure you can afford games.

If you're struggling to make a living and eat food then focus on the essentials first.
You can live without gaming.
And blame your governments for screwing up your economies. It’s not the responsibility of game developers to sell to you at a massive discount just because your economy is in the tank.

You don't seem to realise people in western countries do earn more money on paper but our living expenses are much much higher, plus we pay a lot more tax to boot. Selling to you at a super low price is coming out of their income and is done only to combat rampant piracy.

Again P.S.A. you are not entitled to cheap games and prioritise food over entertainment for Christ’s sake.

Lives in a third world country and cant afford food... Has high end gaming rig and internet?
Both privileged, and placing themselves, misguidedly as the victim. Absolutely bizarre given that it is almost certainly a mistake, what with some developing countries priced higher than the US
 
Here is my take on the cars. Keep in mind this is just my opinion, and geared toward my driving style:

1. Fastest times - McLaren 570s
2. Most fun to drive - Maserati Granturismo
3. Most fun to to drive that I will never drive again - Ginetta G55 (Wheel on the wrong side ;))
4. Most unique driving feel - KTM X-Bow
5. Go to car - McLaren or BMW
6. Car I expected to like but didn't - Camaro
7. Car I most want to work with setups and get dialed in - Porsche 718
 
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That's not "the poorest", that sounds like those who milk the system to get all that. you need to compare apples to apples. The poor all over the world have it bad,

Guess you know Aussie better then me.

I thought in my travels I had my eyes opened to what real poverty is, But I guess not.

I do know though, that if I were to be without an income or assets, I'd rather do it here then in some of (if not all of) the other counties I have visited.

The reason you cant compare apples to apples is because Aussie (and NZ) have welfare systems that ensure the apples are housed, fed, and kept in good health. There is no direct comparison with the poor in developing countries.
 
Guess you know Aussie better then me.

I thought in my travels I had my eyes opened to what real poverty is, But I guess not.

I do know though, that if I were to be without an income or assets, I'd rather do it here then in some of (if not all of) the other counties I have visited.

The reason you cant compare apples to apples is because Aussie (and NZ) have welfare systems that ensure the apples are housed, fed, and kept in good health. There is no direct comparison with the poor in developing countries.

sigh....your examples are not of "the poorest" in the west. The ones I refer to are the ones who fall through the cracks of welfare and don't get the support you mention.

There's Millions of Indians richer than many in the West, Millions of Chinese richer than many in the west. Where you are from is irrelevant if you are poor.

The only valid argument is that there's "less" of "the poorest" in the west, but they get ignored the most because they live in the west and no-one cares....
 
sigh....your examples are not of "the poorest" in the west. The ones I refer to are the ones who fall through the cracks of welfare and don't get the support you mention.

There's Millions of Indians richer than many in the West, Millions of Chinese richer than many in the west. Where you are from is irrelevant if you are poor.

The only valid argument is that there's "less" of "the poorest" in the west, but they get ignored the most because they live in the west and no-one cares....

I fail to see how all this should be somehow connected to the price a videogame that was set wrong. :D

Nor I saw anybody in this thread asserting money grows on tree in the west... really unclear what's the point you are trying to make and against who.
 
sigh....your examples are not of "the poorest" in the west. The ones I refer to are the ones who fall through the cracks of welfare and don't get the support you mention.

There's Millions of Indians richer than many in the West, Millions of Chinese richer than many in the west. Where you are from is irrelevant if you are poor.

The only valid argument is that there's "less" of "the poorest" in the west, but they get ignored the most because they live in the west and no-one cares....

You have confused me a little. There are many programs in the west that take care of people in poverty as well as the homeless. There are also groups that work with them showing how they can go about getting the help they need. Also, away from the government side there are non profit organizations and churches that also help these people out. It is one of the better places to be "poor". Now our definition of poor can be a little crazy as I know some who think people who cannot afford cable TV or a cell phone should be given this stuff for free. IMO poor means that you cannot afford food, clothing, and shelter.
 
I fail to see how all this should be somehow connected to the price a videogame that was set wrong. :D

Nor I saw anybody in this thread asserting money grows on tree in the west... really unclear what's the point you are trying to make and against who.

Try reading the posts I was replying to in my posts, I'm just pointing out the poorest everywhere are in a rough place, regardless of the wealth of the nation they reside in. I'm responding to posts not instigating the discussion.
 
Weird to see Stefano posting on RD.

Thought he left ACC.

Not sure why he is so invested in this.


This whole talk about price is never ending debate.
If you don't like it wait for sale.
If you like it go and enjoy ACC.


I like the pack a lot. Camaro is by far most fun car for me. Sound is better than any other car by huge margin.

Did you work on any specific setups for the Camaro? It was my most excited cars, but I can't seem to drive it. I got pulled over on Brands Hatch for being intoxicated ;).
 
You have confused me a little. There are many programs in the west that take care of people in poverty as well as the homeless. There are also groups that work with them showing how they can go about getting the help they need. Also, away from the government side there are non profit organizations and churches that also help these people out. It is one of the better places to be "poor". Now our definition of poor can be a little crazy as I know people who think people who cannot afford cable TV or a cell phone should be given this stuff for free. IMO poor means that you cannot afford food, clothing, and shelter.

Yes there are some, but the budgets they work with are a fraction of the budgets of other charities, and because they exist does not mean they have the resources to help every single person .

I imagine most countries have a calculated "poverty" threshold for the poor, but I'm referring to "the poorest", the homeless.

If people can't get that then so be it, I'm out of this daft discussion. Off topic anyway.
 
Really impressed with the quality of this DLC. The cars are all really well done and fun to drive and feels like a lot of work has gone into this. One of the best car packs I've bought for any sim IMO.

Can't believe some folks complaining at the price given what it costs to build a rig powerful enough to run ACC properly. £17.99 here in the UK for the whole pack seems a bargain to me when you think out of that comes VAT (20%) and presumably licensing costs and Steam fees.
 
Weird to see Stefano posting on RD.

Thought he left ACC.

Not sure why he is so invested in this.


This whole talk about price is never ending debate.
If you don't like it wait for sale.
If you like it go and enjoy ACC.


I like the pack a lot. Camaro is by far most fun car for me. Sound is better than any other car by huge margin.
My guess would be exactly because he's not with ACC anymore, he's kinda "free" to express himself more.

@Damage Inc You actually believe someone poor in Germany have it rought like someone poor in India or Brazil... Unbelievable.
 
Try reading the posts I was replying to in my posts, I'm just pointing out the poorest everywhere are in a rough place, regardless of the wealth of the nation they reside in.

sure..if you don't have money to buy food or guarantee a roof over your head it doesn't matter if you live in Monaco or Liberia... you won't eat, I doubt anybody would challenge that.

But it's also true that in a lot of western countries you will find that the amount of people in that situation is pretty tiny compared to other parts of the globe plus.. in many (not all but many) of these western countries people can access free (quality) health care, a lot of social support, forms of basic income and so on.

And, to top all of that.. poor people in the west have a much higher chances to improve their economic conditions by simply living in countries with a more developed economy.

so ya, if I had to choose I'd rather be poor in Europe than in central Africa.

EDIT: Anyway.. this is my last post on the topic.. no point in discussing world economy in videogame DLC release thread :)
 

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