Assetto Corsa Competizione Wish List

Paul Jeffrey

Premium
Ok folks so we know what it is, we know when it's coming and we know it has the Blancpain GT Series licence. But what else do you want to see in the title? Let us know your wish list requests in the comments section below..

SIM RACING IS AWESOME!
 
I know the images are previews, but I really hope, since they are going the 'we are official Blancpain and all that stuff', all the cars, teams and drivers are in there. They should have the access of course, and the knowledge to do so..

I'm a bit afraid, since I'm only seeing the usual suspects on screenshots, like Porsche, Audi, Ferrari and so on.
 
I know the images are previews, but I really hope, since they are going the 'we are official Blancpain and all that stuff', all the cars, teams and drivers are in there. They should have the access of course, and the knowledge to do so..

I'm a bit afraid, since I'm only seeing the usual suspects on screenshots, like Porsche, Audi, Ferrari and so on.
I think you only see the usual suspects as the others are not modelled yet. The Porsche, Audi etc. are from AC
 
I know the images are previews, but I really hope, since they are going the 'we are official Blancpain and all that stuff', all the cars, teams and drivers are in there. They should have the access of course, and the knowledge to do so..

I'm a bit afraid, since I'm only seeing the usual suspects on screenshots, like Porsche, Audi, Ferrari and so on.

yes all will be in there. Watch the great Interview Paul had with them on here
 
I know the images are previews, but I really hope, since they are going the 'we are official Blancpain and all that stuff', all the cars, teams and drivers are in there. They should have the access of course, and the knowledge to do so..

I'm a bit afraid, since I'm only seeing the usual suspects on screenshots, like Porsche, Audi, Ferrari and so on.
They have confirmed that the full 2018 season is coming, so no need to worry about that.

I wouldn't expect absolutely everything for the first early access though - looks to me like the guys are just perfecting the current content with new methods/engine etc, which makes sense to me. Once that is all done they can start introducing brand new stuff as and when its ready.
 
I hope it won`t take that long as per AC, to get a decent content to race with, specially online, although even now is still missing quite some of the fundamental stuff. Thumbs up, that ACC will not deal with that kind of issue as was AC.
 
Introduce the SRS system within the simulator to carry out official championships (by divisions depending on the rating of the drivers).
In my opinion it does not have to reduce the participation of drivers in the communities, which is the strength of AC's online activity.
I'm surprised that such a good competition system is not requested ... or at least I have not read anything like it in the whole post.
 
Introduce the SRS system within the simulator to carry out official championships (by divisions depending on the rating of the drivers).
In my opinion it does not have to reduce the participation of drivers in the communities, which is the strength of AC's online activity.
I'm surprised that such a good competition system is not requested ... or at least I have not read anything like it in the whole post.
....because it is already kind of confirmed it will be included :)
 
I would really like to see keyboard equivalents for all options in game that could be adjusted on the fly while on track.
Any of us that use button boxes and VR could really use these functions while on track. There are several now that require pausing and going back to pits or quitting a race to change.
Things in the force feedback options or the advance options could really use this feature.
 
Ok folks so we know what it is, we know when it's coming and we know it has the Blancpain GT Series licence. But what else do you want to see in the title? Let us know your wish list requests in the comments section below..

SIM RACING IS AWESOME!
I wish that in ACC when in VR and the light source is behind me and my helmet is casting a shadow on the dashboard that it would move when I move my head.
 
I'd really like to see something like PC2s "race mechanic" were you explain your problem "the car is losing grip" and you get up something like "those this happen on: corner entery | mid corner | corner exit ?" And he will suggest changes to the set up to solve your problem. This helped me massivly and I guess I'm far from alone, looking at the amount of forum posts written on set ups and how to do them
 
First of all I have to say that the game looks awesome already.
All the animations, the sounds and graphics are amazing.
There are some things on my mind though:
1. The helmet view: The edge of the helmet must be blurred, because no way that you can see that in focus while wearing one.
2. The fireworks should illuminate the sourrounding area, like buildings and the forest.
3. Later on I defenitely would be happy to give my money to Kunos for a GT3 Asia and GT4 pack.
4. I know that is a completely different story but still waiting for a Super GT licenced game... :)
 
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I have one main wish and than thousands of smaller ones, however the big wish is:

A proper load saved game feature, which would make it possible to do proper offline long endurance races against the AI. GTR2 could do it, I'm hoping this game can as well, I don't see any reason why a 10 year old game still has one feature that not a single racing sim ever had since then.

If we're talking about smaller wishes, if this main wish is granted, then all boxes can be opened: WEC, ELMS, 24H series, yellow headlights,...the list is endless.
Another vote for mid game save, as in GTR2 and Codies F1 series. I often don't have time for 1 hours + of racing. Be great to continue at another time.
 
Okay, here goes nothing. Some long-standing wishlist items for AC, there's no shortage of things that could be added during Early Access:
  • Functionality for simulation of relevant series rules: safety car, FCY, yellow zones, flags, penalties, super pole, scoring... also applies to AI (can receive penalties, abides to flags).
  • Longer formation lap than the quick rolling start that was shown in footage for some time to flick through display pages, listen to what the team on radio has to say about the upcoming session, get used to track conditions, etc.
  • Practice/qualifying in-lap, race victory lap instead of teleport to pits.
  • AI able to attack inside, defend inside line, use slip stream, variation of aggression per driver (incl. different drivers per car) instead of whole grid acting the same.
  • Pit radio includes audio spotter (which I prefer over arrows/radar).
  • Visible pitboards in-world and optionally HUD (ability to show pitboard for a few seconds after crossing the line instead of timing info on HUD all race)
  • Team engineer for setup guidance.
  • Manual pit speed limiter, pit speed (50 km/h?) shown in race menu.
  • Open garages, starting practice sessions in garage (nkPro had it).
  • Headlight, windscreen wiper modes (whatever the real cars have, not certain), indicators (GT3 definitely have those, not sure about Blancpain rules about their usage).
  • "3D" mirrors, mirror adjustment per car and in-game instead of global .ini, mirrors reflecting own car.
  • Clickable cockpits (nkPro had it).
  • Adjustable steer ratio? (nkPro had it).
  • RHM-like functionality, look-with-turn-in, ability to bind freelook to keys/axis.
  • Active track marshals (in the footage we've seen a person waving the green flag so far but no checkered and no trace of yellows).
  • Debris on track (Tyre marbles, dirt, sand, car parts).
  • Improved loose surface physics (debris, grass, gravel traps).
  • Ability to beach GT3 cars in gravel traps - IMHO stuffing it up in a way that you can't finish a race or have a certain time for recovery and cause a FCY/safety car should be a possibility.
  • Windscreen and headlights get dirty over time during race, debris accumulating in front air intakes when off-track affecting oil/water temps - automatically cleaned during pit stops (crew animation with mechanic).
  • Risk of punctures when running very low/high pressures, crashing/side-to-side contact, constantly running over higher/sharp kerbs, debris pickup (Kunos mentioned it as possibility before I believe).
  • Tyre barriers as physical objects instead of solid walls - not tyres with little mass flying everywhere like Forza but walls that aren't rock solid and actually serve to protect the car. IRL GT's often times can still continue racing after a smaller off without even much body damage, in AC you most likely damaged the suspension or engine after contact.
  • Better collision physics where cars don't bounce off each other as violently as in AC.
  • Better damage model, more localised damage.
  • Chassis flex?
  • Repair times (nkPro had something like it) - if you crash a car in qualifying no ability to just reset and set more times. Repair should take longer than in AC - no more major crash repairs within normal pit stop time.
  • Expanding AC's air density simulation: Air density dependent on set real-life circuit altitude, influenced by weather (humidity).
  • Brake wear relevant for the 24 hour race dependent on your braking, failure to change in last third of the race should carry increasing risk of brake disk failure. If we really can race 24 hour races with saving state and driver swaps etc. the car should not stay perfectly intact for 24 hours. Also, GT3's produce considerable amounts of brake dust if you want to give pit stops more detail.
  • Tyre allocations in sets for dry tyres as in regs (was hinted at by Kunos, not confirmed). AI able to pit for tyres and strategise.
  • Brake temperatures influencing tyres temps, was mentioned in Kunos interview I believe.
  • Manual engine off/on during pitstops - penalty for engine on while on air jacks and refueled.
  • Engine stalling (now that start/stop is implemented).
  • Physics-based simulation for fluid temperaturs, oil/water/brakes, quick-inject of oil during endurance race (irrelevant for pit stop time/strategy but would make for a nice additional animation).
  • Spatial audio simulation (physics based occlusion, reverb, etc.).
  • Track map as sticker somewhere in-cockpit (nkPro had it)
  • Support of chrome paint material for car liveries.
  • Larger grid sizes possible as option. Let people that can run it have the Blancpain 60-car grids.
  • Options for real-time synced weather at track location + synced weather on past weather data for chosen in-game time of day at track location.
  • Suspension values displayed in setup screen based on a separate virtual flat plane, not car how it sits in pits to avoid issues with pit lanes on incline (Paul Ricard, Spa). Cars are setup jacked up and level in garage, not while sitting on the asphalt.
  • Setting to display tyre pressures in bar, roll bars setting in Nm, etc.
  • Personal stats page, online and offline. I'd love to know my win ratio, championships won, km driven, etc.
  • Scheduled official online races/championships to enter - esports.
  • Ability to enter any car online, not just a pre-selection.
  • More technical info about the cars in the menu - drivetrain layout, weight distribution, engine, etc. (nkPro had it).
  • Continued support for data acquisition software like AIM in AC.
  • Put more options into the game menu, not just .ini files (if you officially support them/not experimental).
  • And if ACC does well I would really like to see more SRO content (cars, circuits, teams, championship rule sets) for the sim in the long term, happily as DLC expansions - as Marco said no promises but it would be a great fit for expanding the game in future.
    • (Intercontinental GT Challenge for Laguna Seca, Bathurst, Suzuka; Blancpain GT Asia for circuits like Fuji, Suzuka, Sepang, Chang and GT3-GT4 multi-class; British GT with GT3-GT4 multi-class and Oulton Park, Snetterton, Donington Park, Rockingham; PWC for North American circuits like Road America, VIR, Watkins Glen; content from the various GT4 Series)
 
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