Assetto Corsa CPU and Memory tuning impact

Goal: To objectively measure the impact of clock speeds, Hyperthreading and memory tuning using the built in AC benchmark

Process: Every iteration was set via bios with a clean boot into the OS. Then waited 5mins for the OS to reach a steady state. Content Manager was used to run the Benchmark with CapFrameEx to manually capture 92 seconds of the highest stress placed on the systems. GPU (2080ti ) was temp controlled and OC'd to avoid being a bottleneck

Tools and Equipment used:
CPU = Intel 9900k
Mem = Team Group 14-15-15/3600 1.45v XMP kit
Mobo = Asus Z390 Apex
GPU = Gigabyte Windforce 2080ti
PSU = 850w
OS version = Windows 10 2004 with latest patches
GPU driver = 456.71
Capture tool = CapFrameEX 1.5.5 https://www.capframex.com/

Nvidia Control Panel Settings:
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Content Manager Video Settings (note 16x AF is being forced via NVCP):

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CSP and SOL are *NOT* used

Results as FPS Numbers:
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Results as Percentages:
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Findings:

  • Out of box 'plug n play' settings leave close to 30% performance on the table compared to the highest tuned option
  • Enabling XMP on a good kit and manually setting your CPU overclock is an easy step to maximizing you system. This requires minimal user knowledge and can be done in a manner of minutes
  • Manual Memory tuning over XMP is worth 300mhz of CPU clock speed increase
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  • Hyperthreading has no impact on the frame rate
  • The AC engine scales in CPU clock speed in a linear fashion. This means adding more CPU clock speed is never a negative
  • The AC engine responds in a similar fashion to mem tuning
  • The AC engine is really well optimized as it responds predictably to any aspect of tuning whether it's cpu, mem or gpu @StefanoCasillo Well done here! not many engines respond like this

Conclusion:
Nothing above required doing more than tuning what you have. In our sim analogy, it's effectively fine tuning the car setup. Just as a well tuned car setup will increase your performance, so will a well tuned PC. This extra performance and especially the bump in low fps become critical for VR users who are subject to stuttering and reprojection. Getting those minimums up goes a long towards a smoother experience so get to it!
 
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Nice but ACC is where to trouble starts. AC is old and easy to run.

Yes and no. Yes in the sense if you want to run the vanialla game at a low res like 1080p, then it's easy.

However, if you're going to max out the game with CSP and SOL, even at 1080p, the performance hit starts adding up:

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Add VR to the mix and FPS needed for smooth gameplay with an immersive experience isn't that easy at all. Luckily, unlike ACC, it's a very well optimized engine that scales well and can be tuned.
 
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