I also prefer sims with a more consistent (better?) physics model than AC, does that mean i have to drive in the AC club and win every race too?
By that logic i should buy a horse and start being the worlds fastest jockey, because i don't care much about horses, either
.
Having said that, physics are definitely a strong point of Assetto Corsa in my opinion, i simply enjoy those of GSCE, LFS & rF1 stuff by Niels Heusinkveld more.
I think some cars are very well done, especially the roadcars and a few racers like the E30 DTM.
Other cars i feel are to easy to drive (most of the race & hypercars) and lifeless, no matter how fast you go.
Quick example: My girlfriend recently crashed one of our cars while backing up into a parking spot. With a working parktronic
. She can go full throttle through Eau Rouge in AC's GT cars without any effort or big emotions.
I love her but i don't think she'll be able to do this irl
.
The lack of speed sensation with a correct FOV paired with the
very stable & grippy handling of some cars leaves me longing for more thrills more often then not.
Where AC let's me down the most though, is those little annoying arcadey "features", like not being able to put the gear in before the lights turn green, automatic pit limits & penalties, 10 lap races only and so on.
While it doesn't
look bad i also dislike the UI, no proper chat funktion, no option to assign simple funtions to keyboard keys, that damage display thingy that pops up and shows tires being damaged while i gently release the clutch at 2000rpm and roll out of the box and a mouse pointer that shows up on screen everytime i touch the wheel.
What's up with the physics not working at very low speeds, will that ever be fixed? That's kind of a big deal to me also, i like my sims to be consitent and while donuts might not be the most important part of racing, i'd like to be able to do everything i can do in real life with a car. If only for the experience to feel more believable as a whole. And for starts to feel realistic, starts are part of racing and tend to happen at
very low speeds
.
While AC was in Early Access i felt like most of my concerns should (and eventually would) be easy to fix, since 1.0RC i think much of this might stay this way which is dissapointing.
Two years ago i would never have guessed i would prefer GSCE over AC, now i think it's MUCH better as a racing sim, Reiza has come a long way. No car in AC comes close to the raw and "analogue" feel of the Formula Vee in GSCE.
Two years ago Kunos announced they'd be working on and supporting AC for 5 years after release, yesterday i've read somewhere else they will be supporting AC for another year before they start working on AC2
. Doesn't look like this will be a long term relationship.
I'd buy AC again first minute after knowing all this, as i will be buying the DLC and enjoying the hell out of the (green) hell and that 190Evo that i oh so desire.
We do need different approaches at physics and Kunos does lots of things right, they're among the best in the business and AC is well worth it's money.
I do think it's a bit overrated though and what's plainly annoying is that new trend of people thinking driving a car at the limit is a piece of cake because they never spin in their Ford Fiesta on the way to the grocery store.