Assetto Corsa Red Pack released and game updated to v1.7

Paul Jeffrey

Premium
Kunos Simulazioni have released version 1.7 of Assetto Corsa, available to download now via the Steam network.

Coming with a variety of updates and improvements, including the ability to jump the lights at race start and brake temperature simulation on a selection of vehicles, the new update brings a healthy amount of new and exciting features and fixes for the popular racing simulation. With a vast majority of cars already in game benefiting from version 7 tyre technology, the team over at Kunos have again stretched their understanding of the simulation values associated with the rubber on the road and brought what is claimed to be significant updates to a few of the 'Red Pack' DLC cars that have moved on to the new version 10 iteration of tyre in game. Kunos have stated that the new tyre version -

"introduces improvements of the current v7 tyre model, with tyre temperatures being more sensitive to initial tyre pressures, improvements in the realigning force and more. Furthermore, as an additional proof of KUNOS commitment to realistic physics, we introduce the new tyre model v10 for some of the new RedPack cars. The new tyre model follows the handling philosophy of KUNOS and offers a very similar driving feel, but at the same time is a complete rewrite that permits us to validate much better our results with real life data, hence the jump from v7 to v10"

Version 10 tyres will eventually be rolled out to all official cars within the game at a similar time to when the studio bring brake temperatures to more than a handful of cars contained within the 'Red Pack' DLC release, including more features like air ducts and pads to be implemented at a later date.

Sizable in its scope, the new update also includes the unlocking of the latest DLC offering from the Italian studio, the much anticipated 'Red Pack'. Featuring eight vehicles (listed below) and a laser scanned version of the RedBull Ring in Austria, the new DLC download brings modern Formula One machinery to the sim for the first time. The 2015 vintage Ferrari SF15-T comes complete with simulation values added for all the modern power pack technology associated with recent Grand Prix cars, such as the MGU-K, MGU-H, ICE with variable Turbo, Batteries charging and energy deployment. Physics features commands are now configurable on keyboard and controllers.
Relevant features like Traction Control, ABS, Turbo, MGU-K, MGU-H, Engine brake etc, can be configured on the gaming device, and on the keyboard.

All in all, exciting times for fans of Assetto Corsa!

REDPACK DLC – List of Contents

Track
Circuit of RedBull Ring – GP / NATIONAL version

Cars
  • Ferrari SF15-T
  • Ferrari F138
  • Ferrari 488 GT3
  • Maserati 250F 6C
  • Maserati 250F 12C
  • Maserati GranTurismo GT4
  • Maserati Levante S
  • Lamborghini Aventador SuperVeloce
Assetto Corsa Red Pack DLC.jpg

Assetto Corsa 1.7 Changelog
  • Added Red Bull Ring track (Red Pack DLC)
  • Added Ferrari SF15-T (Red Pack DLC)
  • Added Ferrari F138 (Red Pack DLC)
  • Added Ferrari 488 GT3 (Red Pack DLC)
  • Added Lamborghini Aventador SC (Red Pack DLC)
  • Added Maserati GranTurismo MC GT4 (Red Pack DLC)
  • Added Maserati 250F 6 cylinder (Red Pack DLC)
  • Added Maserati 250F 12 cylinder (Red Pack DLC)
  • Added Maserati Levante S
  • Performance Delta App: Added instant velocity difference bar
  • Realtime App: Added road/ambient temperatures and grip
  • Fixed system messages when ABS and TC are not available
  • Added loading/saving system for fixed setup sessions
  • Added audio device selector on Audio App. If saved device is not there, main device will be used
  • Added volume ramp function to overcome issues with logitech headphone drivers
  • Added Precision slider in Photo App
  • Added missing icons on replay interface
  • Added QUANTITY_MULT in system/cfg/skidmarks.ini
  • Fixed RX-7 Tuned turbo sound behavior
  • Fixed Alfa 155 mixing route for external sounds
  • Fixed Ferrari F40 low-pass filter and some events volume
  • Balanced exterior volume for all the cars
  • New Bmw M3 e92 external sounds
  • Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
  • New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
  • Tyre pressure now influences temperature spread and build up
  • Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
  • Added daylight function on "lights" script
  • Added multiple turbo analogue instruments management
  • Added server hints on RaceControl screen
  • Added TC, ABS, Turbo keys to controller interface (both up and down)
  • now TC and ABS can be cycled back through CTRL + SHIFT
  • Added Flashing lights
  • Showroom: Added video editing camera controls
  • Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights)
  • Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
  • Added blinking light system
  • Fixed Volume App not saving bumper audio
  • Added jump start
  • Added penalty for "ESC to pits" during race
  • Fixed some car/track combination resetting to pits at the start of HotLap sessions
  • Improved remote cars movements over curbs
  • AI is not making brake mistakes for cars that have ABS available
  • Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
  • Added graphics smoothing for rigid bodies coming from physics
  • Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
  • Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
  • Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps
  • Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
  • New camera view at start, showing car instead of track
  • New AI algorithms for race craft
  • AI drivers are now much more variable in performance during a single lap and during a session
  • "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly
  • Tyre radius is now also a function of tyre angular velocity
  • Fixed self align torque going to negative values too early
  • New Tyre Model V10 for selected cars
  • Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
  • 3D improvements on the Nissan R34 Skyline
  • 3D improvements on the Nissan 370Z Nismo
  • 3D improvements on the Ferrari LaFerrari
  • General bugfixes in several tracks
  • New clouds textures
  • Improved PPeffects
  • Improved Weathers
  • Fixed GUI not showing on Oculus with PP off and AA on
  • Added the possibility to launch sim directly. Add section [AUTOSPAWN] ACTIVE=1 to race.ini then start AssettoCorsa.exe
  • Added experimental Bandwidth Optimizer to acServer
Check out the Assetto Corsa sub forum for more news items right here at RaceDepartment. We have a number of thread topics to engage with your fellow community members, we host a high volume of mods and addons as well as our new Modding Discussion forum, a place where modders can discuss the many aspects involved in creating cars, tracks and skins for Assetto Corsa.

With our new Mazda MX-5 Cup league starting this Sunday, why not head over to our Assetto Corsa Racing Club forum to check out our regular club racing events and leagues? Our club races are designed for drivers of all skills and experience using a wide variety of content available for the sim. Head on over and take a look!

AC Ferrari .jpg AC Aventador.jpg AC Ferrari F1.jpg AC RedBull Ring.jpg

The update is here and so much to discuss! Do you like the v10 tyres? Enjoying the 'Red Pack'? What is your favorite new car? Discuss below!
 
Well, has anyone noticed that Mitja's Red Bull Ring mod is way better than the Kunos track released yesterday? The visuals are uninspiring and the ffb is bland at best compared to the third-party mod.

You do realize that you can have both...right?
As to the new cars...
I purchased the DLC yesterday and so far have only driven the two open-wheel Ferrari at Austria.
I haven't touched any of the enhancements yet (KERS, DRS, MGUs etc..) but I do like what I've seen.
The complaint about price is a bit silly.
Do we really expect guys to get up, get dressed.. go to work and sit in a design studio working daily for free?
Ten dollars for 7-8 cars and a track is very reasonable.
Given what they've charged for previous content, I'd wholeheartedly support their effort.
They're bringing new content all the time and improving what's there already.
It's only fair.
 
Not only that, just compare the price of it against the tens (or even houndreds) of hours that you have fun with it.

Go to the movies, with drink and/or popcorn even more expensive than this DLC and after 90-150min. it's over.
 
NOTHING can beat a laserscanned track.
Graphics-wise, I guess we can say that Mitja's version looks incredible, maybe even better.
(personnally, my favorite is the illegal one from "ACU" or whatever their name is)
But from now on, I'll ALWAYS use Kunos track though, it just feels "real".
I feel bad for Mitja, I hope he doesn't feel he worked for nothing.
Thanks to him, I was happy to drive on Redbull for a year or so.

Oh yeah, and btw, there's a revolution in Turkey.
Mitja did a wonderful job indeed, his track is accurate and beautiful, but you know, can't argue with the laser scan.
 
Anyway, now that I tried both F1s (it's mainly what interests me) I must say I'm quite happy. This new build brings many new features, possibility to bind keys to your steering wheel, all the F1 wizardry (kers, ers, etc), and both cars feel really good. I don't know if it's the tire model update, or the SAT fix, or both things, but for me the feeling is clearly better than before, more natural and with a good feeling of traction. On top if this this Red Bull track looks very nice, and something that I always hated in other tracks, the rubbered line, it's way less agressive. Looks much more nicer, I hope the other tracks will be updated eventually too regarding this.

Now on the less positive side of things, I am quite surprised by how low the aero efficiency on these cars. A L/D lower than 3 in the 2015 cars seems off, specially on lower downforce settings (just a bit higher than 2), where it actually decreases instead of improving. Current L/D figures apparently are in the 3.7-4 area, so it's quite a difference. Also the F138 seems to be quite draggy with max wings, I'm not sure if it's possible to reach the >280 kph that they had at Monaco 2013 with no DRS. And last, tyre pressures are way way high. 32-33 hot psi is too much for these cars.

Plus the mentioned issue with the wrong gears/rpm/power/whatever with the 2015 car.
I highly doubt current F1s are near a 4:1 L/D...that's reaching LMP levels of efficiency with a much, much smaller surface area for the diffuser and draggy tires....

Also, tire pressures on all AC race cars don't really line up with what I've seen in real life (mostly probably due to the temp to pressure relation still being incorrect AFAIK).
 
Well, has anyone noticed that Mitja's Red Bull Ring mod is way better than the Kunos track released yesterday? The visuals are uninspiring and the ffb is bland at best compared to the third-party mod.
Isn't that a bit like saying that real life graphics are worse than in-game graphics? Kunos' laserscanning of the A1 Ring took place after the track had been resurfaced for the then upcoming F1 race. So it's far smoother than it used to be (which would explain why the FFB might feel bland).
 
Don't be ridiculous.
They've flatout said they've fixed it in the next update. Stop being controversial for the sake of being controversial.

It's pretty simple, Associator, if you don't like Assetto Corsa, don't play it. I don't understand why we see you far more active on the Assetto Corsa section of our site, than on the rfactor 2 section of our site if you're constantly proclaiming rF2 as the be-all, end-all of sims.

So, with that, you have two choices,
  1. You can stop trying to derail threads by trolling other users and spreading falsities with regards to the state of the game (yes, intentionally spreading false information is against our Terms of Service).
  2. Or you can have a nice trip to Simberia since you've been on very thin ice for quite a long time now.
 
Don't be ridiculous.
They've flatout said they've fixed it in the next update. Stop being controversial for the sake of being controversial.

It's pretty simple, Associator, if you don't like Assetto Corsa, don't play it. I don't understand why we see you far more active on the Assetto Corsa section of our site, than on the rfactor 2 section of our site if you're constantly proclaiming rF2 as the be-all, end-all of sims.

So, with that, you have two choices,
  1. You can stop trying to derail threads by trolling other users and spreading falsities with regards to the state of the game (yes, intentionally spreading false information is against our Terms of Service).
  2. Or you can have a nice trip to Simberia since you've been on very thin ice for quite a long time now.
Stefano said it himself that AC's physics engine fundamentally can't handle stiff systems, it's not something you just fix with a hotfix when it's been there since the beginning of AC. Therefore workarounds and substitute models are assumed, in the form of either softening the damping on the car or within AC itself, as was required multiple times already.

I didn't derail anything and I didn't talk about rF2 here. I own AC and most DLC packs myself too, and if I plan to make a mod for it, I need to investigate if it's suitable for the job. That's why I comment here.

And no those issues aren't disinformation. You can verify it yourself.
 
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Also, tire pressures on all AC race cars don't really line up with what I've seen in real life (mostly probably due to the temp to pressure relation still being incorrect AFAIK).

That's true, but additionally with 17 being the minimum cold pressure at the rear it's impossible to keep the tire at the pressure Kunos themselves define as "ideal"(already darn high as many pointed out).
 
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