Paul Jeffrey
Premium
Reiza Studios have dropped a new build update for their Automobilista 2 racing simulation, adding two new and exciting pieces of content to the simulation.
Another impressive collection of updates and improvements have come the way of Automobilista 2 fans recently, with build update 1.0.6 of the simulation having dropped on Steam - and with it has come new content for good measure, in the form of the BMW M6 GT3 and Ginetta G55 GT4 cars - further expanding these popular classes within the title.
To be fair, AMS 2 is currently already rather rich in content, so perhaps the most interesting aspect of this build release is yet further refinements to the AI and physics within the title - two areas where it would be fair to say Reiza Studios need to apply the most polish, so hopefully this new build represents yet another step in the right direction for the popular Brazilian development team.
AMS 2 V1.0.6 Update Notes:
Content
Original Source: Reiza Studios.
AMS 2 is available now, exclusive to PC.
Check out the AMS 2 sub forum here at RaceDepartment for a great community resource to help you maximise your experience within the simulation.
- BMW M6 GT3 added.
- Ginetta G55 GT4 Added.
- Physics and AI improvements.
Another impressive collection of updates and improvements have come the way of Automobilista 2 fans recently, with build update 1.0.6 of the simulation having dropped on Steam - and with it has come new content for good measure, in the form of the BMW M6 GT3 and Ginetta G55 GT4 cars - further expanding these popular classes within the title.
To be fair, AMS 2 is currently already rather rich in content, so perhaps the most interesting aspect of this build release is yet further refinements to the AI and physics within the title - two areas where it would be fair to say Reiza Studios need to apply the most polish, so hopefully this new build represents yet another step in the right direction for the popular Brazilian development team.
AMS 2 V1.0.6 Update Notes:
Content
- Added BMW M6 to GT3 class
- Added Ginetta G55 to GT4 class
- Fixed issue where too much chat history was played back in some instances
- Seat adjustment input is now continuous (hold to move)
- Adjusted various background image anchors to improve display on 16:10 and triple screen
- Slightly increased longitudinal slip in Cup / Stock 2020 / Proto P3-P4 tires
- Stiffened sidewalls for GT / Stock / Proto tires
- Revised default tyre pressures & ranges for all cars (closer to optimal and / or as per real series regulations – requires setup reset to default)
- Adjusted default steering lock / ratio for GT3 / GT4 cars to more accurate values (requires setup reset)
- Revised Balance of Performance for GT3 / GT4 class
- Revised brakes for GT3/GT4 cars
- Corrected tyre tread width for Porsche Cayman Clubsport (265mm front / 305 mm rear), Porsche 997 3.8 Cup (275mm / 315mm)
- Revised Porsche Cup aero, adjusted default roll bars
- Reduced front splitter downforce dropoff with yaw in all GT/ Stock Cars
- Fixed missing wet tire compound for Camaro GT4R
- Adjusted Camaro GT4R suspension
- Adjusted Copa Montana center of gravity height
- Revised Procar, Group A, Ultima Race baseline damper rates
- Fixed Ultima race front left, rear right fast damper ranges incorrectly available
- Improved rear efficiency, reduced Group A rear brake torque
- Adjusted FFB max force for F-Vee, Procar, Mini, Stock Car 2020, GT3, GT4 cars
- Callibrated tire temperature color display range (correcting errors with some tires not displaying correct colors for optimal / overheat tires)
- Adjusted rear wing efficiency for Stock2020, Montana
- Further smoothing out of AI lateral transitions to reduce jerkiness/weaving/abrupt lane changes
- Added logic to prevent AI slowing on track after returning from partially outside track limits
- Added logic for AI to be more reactive and switch switch behaviors more often
- Initial steps to reduce the impact of small Front-to-Rear collisions between AI (as seen at race starts especially with vehicles of differing performance)
- Reduced range of AI variation from ideal racing line
- GT3, Porsche Cup, P4, P3, P2, F3 callibration pass
- Minor AI aggression scalar adjustment for GT cars
- Further wet weather callibration passes for all GT / Stock / Proto cars
- Adjusted Mclaren 720s tire skid volume
- Lowered tranny whine given enigne sounds feature them prominently
- Nurburgring: Various fixes for LODding / Z-Fighting issues; Corrected a few trackside ads;
- Added proper groove to 24hr layout; trimmed roadverge excess polys; Various crowd corrections; Various texture updates; further correction to trackside shimmering cameras; minor optimization pass
- Kyalami: New AIW pit lane path (fix AI hitting pit wall when leaving pit box, improved merge to the main path at T1); Relax track cut limits on some runoff areas; Minor performance, art pass & LOD fixes
- Interlagos: Fixed floating pit box lines
- Campo / Curvelo: Adjusted flag LOD range
- Montreal Historic: added missing HUD map
- Porsche Cayman GT4 – Fixed red cockpit material issue
- Fixed lights for Fusca (all variants) + wiper UV mapping fix (HC1/HC2)
- Adjusted brake glow ranges for carbon brakes (player & AI)
- Camaro GT4R: Fixed missing RPM LEDs
Original Source: Reiza Studios.
AMS 2 is available now, exclusive to PC.
Check out the AMS 2 sub forum here at RaceDepartment for a great community resource to help you maximise your experience within the simulation.
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