Automobilista 2 | Early Access Now Available

Paul Jeffrey

Premium
Reiza Studios have today deployed the first official Early Access build for their new Automobilista 2 racing simulation.

It's here folks! A new build of the much anticipated Automobilista 2, now publicly available in Steam Early Access has landed!

Release announcement in full:

Automobilista 2 is finally here! We are very excited to be able to share what we have been working on all this time.

Please note that as an Early Access release the game is not yet complete - Time Trial & Championship mode are currently disabled but should become available over the first few weeks of Early Access.

Below are some further known common issues and limitations of:this initial release:
  • UI & HUD are still deep in development, and currently feature the essentials for all game modes to work - this will be expanded with new options & features over the course of EA, with same pages being completely redesigned.
  • Early Access is exclusively in English for the time being; Localization to other languages should only be added in time for the full Release.
  • Driver names, suits and helmets are generic for all series as the whole system is being reestructured (also part of requirements for a revamped Opponents settings and the Custom Championship Tool);
  • All 3D driver animations are still placeholders and may not fully fit the car yet;
  • Other Car-related 3D animations have not been exported which mean suspension arms are graphically static, damage is very limited and wiper are not operational
  • Some series still have WIP or placeholder liveries - these will be updated or expanded over the course of Early Access

The are many other substantial updates to every front of the game planned for Automobilista 2 throughout Early Access and beyond - we´ll be posting regular updates to inform what´s coming up the pipeline as we progress.

AMS 2 EA Release.jpg


FORCE FEEDBACK

Default FFB settings are designed for Logitech G2X series - if you have wheels with stronger motors you should scale those settings down to avoid clipping.

A more detailed guide for FFB settings will follow up soon.

AMS 2 EA Release 2.jpg


FOR THOSE WITH AMS2 BETA INSTALLED

Upon this release AMS2 BETA owners will have two AMS2 apps in their Steam library - the Beta and this Main Release.

Both apps will be the same as of tonight and for the next few days until the next AMS2 Beta update (which may or may not be also deployed to AMS2 Main depending on the importance of the updates).

If you are an exclusively offline racer there is no reason to install the Main Release of AMS2 - you may continue using exclusively AMS2 Beta. If however you plan to race online or run Time Trial mode when it becomes available with non-Beta users, you must install the Main Release.

If you have further questions about AMS2, please make sure to check on our AMS2 FAQ here





Remember folks, although the simulation has moved from closed beta status, the title is still very much in Early Access state. Don't load up expecting a fully realised and finished title just yet, but I'm sure you will agree with me that the road to V1 status is going to be an exciting journey...

AMS 2 is available now via Steam Early Access.

Having trouble with the game? Post a new thread in the AMS 2 sub forum here at RaceDepartment and our exceptional community will help you out!
 
Last edited:
For the people wanting Mods, there is at least a half dozen people that know what they are doing working on it, I for one think it will be possible, it is running the madness engine and that has been exploited at least once already in this current gen of its titles, so as long as they have not upgraded the things that made it possible in PCars 2 then you will be 100% Guaranteed to see mods
 
For the people wanting Mods, there is at least a half dozen people that know what they are doing working on it, I for one think it will be possible, it is running the madness engine and that has been exploited at least once already in this current gen of its titles, so as long as they have not upgraded the things that made it possible in PCars 2 then you will be 100% Guaranteed to see mods

Just to throw the cat amongst the pigeons; If modders - like Jeff Goldblum - "find a way", then there's no reason for Reiza to release an update that "blocks" any 3rd party mod from working in the future, rendering the modders time a complete waste. After all it maybe in their license with SMS not to help a moddable platform of sorts so they may have to do this.

Personally I think it's pointless, other Sims that are more modding friendly should be the go to Sims for this, a Sim like AMS2 should just be left alone to the default content it comes with it IMO, not some half hacked mod that may or may not continue to work.
 
My opinion is that I hope some type of modding can be done. You have a choice to try a mod or not, it's up to the individual (if it happens, of course). Also, the more flexible a product is (be it a sim or a toaster oven), the more worth it has. If mods draw in more people (read $$$) that is good for everyone.

Oh yeah don't get me wrong, I can see the appeal of modding for it. Having been a modder myself since the BBC Micro days (yeah I'm counting changing the colours in Repton!) I know just how much fun & satisfying it can be to open a games files, dig around and alter things, and then to go on and add things to that game that was never designed to be "modded" in the first place - kind of like a Hacker of sorts!
If modders wanna go for it with AMS2 then that's fine, just personally I think it's a waste of time, but if a mod does come along that's very good and doesn't get "shutdown" then I might still take a look.
 
IRL or sims if you go off track and don’t gain an advantage, don’t obstruct others coming back onto the track, and don’t drop a bunch of gravel or debris onto the track, then why should there be penalties or punishment? The only harm done is to yourself. Why should there be penalties or punishments issued if the offending act has no effect on competitors? Oh, and “getting away with cheating” can only happen if there is competition taking place. Competition by definition doesn’t occur in test sessions.
Well said.
 
I almost didnt buy this game because of it ... game feels awesome and nothing like pcar1/2!
Cars i tried: Sprint car, formula 3 and some old f1 car. Test track was donington. Didn´t try anything else. Driving is superb.
Hours played ams1:1000, pcar1 789 and pcar2 163

Having done countless races with the ams1 f3 on RD i can say this car feels even better. FFB is great (osw). Graphics are nice (not blurry a la ue4). Tried ai race with f3 on 120 difficulty, similar issues to what pcar2 was like ... need to try more.

GJ REIZA

Mod Edit: Don't insult people just because you don't share their opinion.
 
Last edited by a moderator:
After a post patch profile cleaning and after a full wheel recalibration, I find all more realistic and enjoyable. The heavy braking issue looks gone. I still need to lower the brake pressure a little bit from the default setup value, but it's good for me.
So the post patch feedback is positive for me
 

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top