Paul Jeffrey
Premium
Reiza Studios deployed a new hotfix update for their Automobilista 2 racing simulation over the weekend, adding a nice collection of fixes and improvements to the PC exclusive racing title.
Weekends appear to be no reason to take time off for the team over at Reiza Studios, following the release of another fresh new update build of Automobilista 2 - adding a fine collection of tweaks, changes and improvements to the simulation following the recent big V1.1.1.0 update launch from last week.
The latest build, developed as a follow-up to the main update, comes complete with a variety of improvements across many aspects of the title - particularly notable changes include yet further attention having been paid to the ongoing development of the physics and force feedback behaviour within the game - something that has undergone considerable attention by the Brazilian development team in recent months.
Other highlights from V1.1.1.1 include a healthy collection of AI improvements, with especially interesting attention having been focussed on wet weather driving and circuit / corner specific tweaks - hopefully resulting in a more refined experience racing against the AI.
The new build released on Saturday evening, and should be available to download the next time you restart your Steam client.
V1.1.1.1 Updates Notes:
GENERAL
Original Source: Reiza Studios
AMS 2 - available now exclusively to PC.
Want to know more about the sim? Got a trick or tip to share with the community? Fire up a thread in the AMS 2 sub forum here at RaceDepartment and share that knowledge!
- Further FFB tweaks.
- Additional AI refinements.
- Car and track specific changes.
Weekends appear to be no reason to take time off for the team over at Reiza Studios, following the release of another fresh new update build of Automobilista 2 - adding a fine collection of tweaks, changes and improvements to the simulation following the recent big V1.1.1.0 update launch from last week.
The latest build, developed as a follow-up to the main update, comes complete with a variety of improvements across many aspects of the title - particularly notable changes include yet further attention having been paid to the ongoing development of the physics and force feedback behaviour within the game - something that has undergone considerable attention by the Brazilian development team in recent months.
Other highlights from V1.1.1.1 include a healthy collection of AI improvements, with especially interesting attention having been focussed on wet weather driving and circuit / corner specific tweaks - hopefully resulting in a more refined experience racing against the AI.
The new build released on Saturday evening, and should be available to download the next time you restart your Steam client.
V1.1.1.1 Updates Notes:
GENERAL
- Reverted track base grip & range to pre v1.1.1.0 values (corrects Time Trial grip levels being slightly lower in the last release)
- Track rubber state is now reset if session starts wet
- Fixed race length being overwritten by active session length when sending MP Lobby data
- Removed redundant / pre-release folders for livery overries
- Fixed AI being limited to host´s car class in servers with high player:ai ratios.
- Fixed incorrect drive axle data on session on loading screen
- Minor German localization adjustments
- Various minor default differential & suspension adjustments for all cars (setup reset recommended)
- Slightly raised brake cooling rates
- Reduced slick water dissipation further reduces slick efficiency on a wet track)
- Increased drafting air scale (slightly increases drafting effects for all cars)
- Raised F-Reiza FFB max force scale
- Fixed bug causing AI to be excessively slow in first session of a race weekend
- Further fine tuning of aggression scalars per car
- Further AI performance callibration passes
- Further AI rain performance callibration with both wet & slicks
- Reduced ARC Camaro AI CoG height to minimise chances of it rolling over high curbs
- Added corner-specific AI performance adjustments: +10% exit of T8 @ Adelaide Modern; +5% exit of second last & last corners @ Spielberg GP; +10% Exit of Stowe @ Silverstone 91 +10% Entry of Luffield1 @silverstone 91 +10% Exit of chicane @ Silvestone 75; -10% Exit of Luffield @ Silverstone Modern; +10% Exit of Oak Tree hairpin & exit of final corner at VIR Full / Grand +10% Radillon & -5% Exit of Stavelot @ Spa
- Fixed missing gearbox grinding sound for some manual cars that were missing it
- Nurburgring: Minor art & functionality pass
- Imola: Minor art & functionality pass; revised AI paths & trackside cameras
- Goiania: Updated AI paths
- Spa-Francorchamps: Added DRS boards at detection & activation points
- More drones moves/removed at various tracks
- F-Vintage Gen 1&2: Added dirt / scratch map
- Brabham BT26: Added dirt / scratch map; fixed rear wing livery overlap
- Puma GTE: Added 3 new liveries
- Ginetta G40 Cup: Updated liveries #10 #20
- ARC Camaro: adjusted driver position, edited the cockpit to have more room for the driver feet, detached cockpit gear shifter
Original Source: Reiza Studios
AMS 2 - available now exclusively to PC.
Want to know more about the sim? Got a trick or tip to share with the community? Fire up a thread in the AMS 2 sub forum here at RaceDepartment and share that knowledge!
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