This should be good.... Loads of updates
V1.1.1.3 -> V1.1.2.0 CHANGELOG
CONTENT
Tracks
UI & HUD
FFB
PHYSICS
AI
TRACKS
VEHICLES
V1.1.1.3 -> V1.1.2.0 CHANGELOG
CONTENT
Tracks
- Added Spa Francorchamps 1993 layout
- Added Group C class featuring Sauber Mercedes C9 & Porsche 962C
- Added Stock Car 1999 Omega series
- Implemented new LiveTrack wet weather rubber washing (rubber is now gradually washed away from track surface as it gets saturated with water)
- Expanded available opponent classes to 9 (10 total)
- Bumped headlight range from 160 to 240m for all cars
- Corrected number of opponents in Championship mode to match the series current total number of opponents
- Added function to set different presets of rubber depending on type of session (making option available to player will soon follow)
- Added new functions to control when vehicle headlights & tail lights should remain on and DRS rules remain disabled based on track wetness threshold (previously was solely based on environment light levels)
- Replaced Spa 2020 with Spa 1993 on the calendar of pre-2005 championships
UI & HUD
- Re-styled event rules & regulations page
- Re-styled single player opponent settings page
- Added help texts to online Opponent settings screen
- Fixed wrong value link on gear 7/8 assignments
- Fixed redundant adjustable wing setup option being available for cars without such aero components
- Corrected tire names for various cars using street or semi-slick compounds
- Fixed missing French & German localization for track limits setting
- Adjusted font size on track limit warnings labels for Rules & Regulations UI screen
FFB
- Introduced routine to reset FFB in case of FFB loss (game detects the loss and reset FFB automatically, should be seamless for player)
- Adjusted default FFB profile for more accurate self-aligning torque, milder force spikes over big bumps and other such sudden tire oad.change; adjusted effect from braking torque (should provide better feedback during lockups); split FX signal from Low Force Boost setting
PHYSICS
- Added slow damping function to all tires (generally improves tire damping & fixes bouncing effect at very slow speeds previously proeminent in formula cars)
- Added intermediate & extreme tyre compounds for modern protos, GTs & formulas
- Adjusted tire tread for 60s touring cars, Opalas, Copas Fusca, Uno, Truck, Caterham Academy & F-Trainer
- Adjusted semi-slick tire tread (F-Trainer Advanced, Caterhams, ARC Camaro)
- Adjusted F-Vee, Opala 1979 & Old Stock tire treads
- Increased RPM threshold for reduced engine life in 2-stroke karts
- Moved Metalmoro AJR diffuser center of pressure rearwards by 2cm (slightly rebalancing overall aero distribution)
- Slightly falloff rates in rain for all slick tires (addressing issues with tires losing all adherence beyond a certain saturation point)
- Minor stifness adjustment to GT / Proto / StockCar tire carcasses
- Added minor preload resistance to open diffs in cars with more powerful engines
- Adjusted Porsche 911 GT1 engine compression curve
- Adjusted default gear ratios for Mclaren F1 GTR & Mercedes CLK in GT1 class
- Minor crankshaft mass adjustments to F1 cars
- Corrected 720S GT3 negative rear toe setting (setup reset recommended)
- Moved default brake bias slightly rearwards for Copa Truck, F-Trainers (requires setup reset recommended)
AI
- Various AI behavior improvements, adding car-specific parameters to improve their overtaking assesments both against human player and AI vs AI
- Added car-specific overrides for previously global parameters controlling the amount of lifting off the throttle AI would do while running over puddles, & introduced new car-specific parameter controlling the amount of lifting while on wet tires (generally less than on dry tires, improves their straightline performance when going through large amounts of standing water)
- Added several car-specific overrides for previously global AI parameters such as brake and reaccelaration distance thresholds, start reaction times, distance triggers for defending position
- Reduced likelihood of AI crashing into wall when side by side with human
- Increased AI drivers performance range
- Minor AI callibration pass for performance dropoff with tire wear
- Azure: Smoothed corridors in several locations
- Slightly increased AI grip @ Bathurst, Nurburgring GP & Velocitta
TRACKS
- Adelaide: reduced road mesh noise; smooth curb at entrance to T13
- Imola: Fixed camera man pop up
- Kyalami: removed glitchy helicopter animation
- Silverstone: trimmed 3D grass clipping walls in some places; fixed a few object pop ups; consolidated some grand stands into larger objects (same materials); optimized shadows
- Revised "Max AI participants" for various tracks, correcting when this differed from available garage slots
- Disabled DOF blur in all trackside VR cams for tracks that have them (currently only Grade A tracks)
VEHICLES
- F-V10 Gen2: fixed visual tire tread not corresponding the actual tire when switching from wet to dry
- F-Classic (all gens): added Dirt/Scratch map + New UV channel 3 mapping for carbon fiber cockpit material
- Copa Montana: added Dirt/Scratch map
- BMW M6 GT3: Fixed red carpaint issue in cockpit view (car #91)
- F-V10: Fixed visual glitch with windscreen in rain
- Gol Classic B: Fixed front splitter glitch
- Ultima GTR: Fixed oil pressure needle
- F3 F309: corrected RPM bars range
- Lancer R & RS: Livery override entry added for windscreen and wing
- Corrected cockpit POV in Metalmoro AJR, Mclaren 570S, Ultima GTR
- Corrected rain tire tread for F-Retros
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