Status of project:- NEED GOOD TUTORIALS To Start on Physics modding guys! If you know any, drop em.Temporary Mesh Exterior in place. Working on scaling, making some kind of driveable thing with the dummies and suspension now. Since car suffers from this weird "Half One FPS" problem.. is it the collider? or is it the dummy rotation I don't know.. New collider anyway. EDIT: It was the collider and it's been fixed right done! No more FPS problems with new 34triangle collider
My workflow: The exterior mesh I havemade sculpted in sculptris and edited in blender, happy with the general looks it, eventually I will add a subsurf modifier and make it even smoother, there is no interior and it is really in its infancy stages of completion, I don't even have a proper exterior UV paint just a real quick messy attempt at a placeholder, the worst looking car ever right now, terrible shading , haha but it's not too bad I know I can easily edit it in blender or scupltris again and re-export it once I have my physics sorted. I want the car to look how it drives so I'm jumping to making physics now. I use bonnet cam for most cars when I race, so interior really is something I do not care about, also this is my first car, its scratch-made car for the game. Although I've had help here to get dummies working, so the dummies aren't mine currently. Maybe down the line I will have to recreate dummies to actually call it "scratch made" if I want that title at all... In its current state. Not sure if this ever gets released. The other possibility (unlikely right now) is that I actually start on another car from scratch which I can call truly "scratch made"
(making my own dummies) and not have to give credits there.. but I think I will just keep learning about making the car for the game at this point since it's relatively fun.
My workflow: The exterior mesh I have
(making my own dummies) and not have to give credits there.. but I think I will just keep learning about making the car for the game at this point since it's relatively fun.
(Solution was SFX FOLDER NAMING/ORGANIZING)
I've been following this tutorial (https://assettocorsamods.net/threads/your-first-car-in-assetto-corsa-basic-guide.1019/).
It's fairly simple tutorial, hence I thought it to be fairly straightforward and recent (1/2 or more years old) but I think something must have changed since I've followed the steps and ran over them a frustrating amount of times to see what my mod is missing, and have yet to find a reason why it won't show up in game, I must've tried to load my/this mod in game over 30 times. Seems I suffer from the same problems as the commenter there. The logs don't appear to show anything either. Do I require more dummies? All I have is
WHEEL_LF
WHEEL_LR
WHEEL_RF
WHEEL_RR
BODY
BODY isn't a dummy, it's a mesh part of my vehicle. Part because the fbx would not load a over 65k mesh, so I broke up the car. Found that the hard way. It loads fine in Kseditor with right scaling. around 4 metres long after adjusted the blender export settings correctly. My materials have been assigned correctly so what else could it be? What things could cause your car to not load in game and not give out errors in the logs? Making it frustratingly undetectable and diagnosis of such very difficult for a novice modder. The collider? Do colliders have to 100% wrap around the body or can they be bigger/smaller?
I then downloaded the tutorial mod, and to my surprise that will not load in game either(but mods I've downloaded from Racedepartment work just fine), supporting my theory that the tutorial itself is outdated. If the tutorial is outdated, what would it need to work in game as I suspect it is?
Finally I've read through the parts of the updated 2.0 pipeline to understand what could be it and perhaps unsurprisingly, find no "troubleshooting section" or similar, so here I am please help if you know what it could be so I can put this mystery to rest and drive my mod!
End of log: Wed, August 29th 2k18
Solution post: https://www.racedepartment.com/threads/basics-of-getting-your-mod-car-in-game.158568/#post-2816017
I've been following this tutorial (https://assettocorsamods.net/threads/your-first-car-in-assetto-corsa-basic-guide.1019/).
It's fairly simple tutorial, hence I thought it to be fairly straightforward and recent (1/2 or more years old) but I think something must have changed since I've followed the steps and ran over them a frustrating amount of times to see what my mod is missing, and have yet to find a reason why it won't show up in game, I must've tried to load my/this mod in game over 30 times. Seems I suffer from the same problems as the commenter there. The logs don't appear to show anything either. Do I require more dummies? All I have is
WHEEL_LF
WHEEL_LR
WHEEL_RF
WHEEL_RR
BODY
BODY isn't a dummy, it's a mesh part of my vehicle. Part because the fbx would not load a over 65k mesh, so I broke up the car. Found that the hard way. It loads fine in Kseditor with right scaling. around 4 metres long after adjusted the blender export settings correctly. My materials have been assigned correctly so what else could it be? What things could cause your car to not load in game and not give out errors in the logs? Making it frustratingly undetectable and diagnosis of such very difficult for a novice modder. The collider? Do colliders have to 100% wrap around the body or can they be bigger/smaller?
I then downloaded the tutorial mod, and to my surprise that will not load in game either(but mods I've downloaded from Racedepartment work just fine), supporting my theory that the tutorial itself is outdated. If the tutorial is outdated, what would it need to work in game as I suspect it is?
Finally I've read through the parts of the updated 2.0 pipeline to understand what could be it and perhaps unsurprisingly, find no "troubleshooting section" or similar, so here I am please help if you know what it could be so I can put this mystery to rest and drive my mod!
End of log: Wed, August 29th 2k18
Solution post: https://www.racedepartment.com/threads/basics-of-getting-your-mod-car-in-game.158568/#post-2816017
- :- Temporary Mesh Exterior in place. Working on making some kind of driveable thing with the dummies and suspension now. Since car suffers from this weird "Half One FPS" problem.. is it the collider? or is it the dummy rotation I don't know.. New collider anyway. EDIT: It was the collider and it's been fixed right done! No more FPS problems with new 34triangle collider
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