BeamNG.drive

'BeamNG Truck Simulator':inlove:

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Back in Fairhaven creating some interesting Light / Shadow play with graphical shapes with the awesome Hirochi Sunburst 454 Twin Turbo:inlove:...with some help from the 'World Editor'....a magical combination:thumbsup:

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Not my video, but very entertaining and turning BeamNG into a type of 'Police Chase Sim Game' using Multiplayer drivers in other cars which the Police Supercar has to catch....and there is a Helicoptor in there also to assist the Police Supercar....well done;)

 
Loading up the work vans Trailer with a crate of supplies to get to the Shipping Dock for exporting:)....Fairhaven is a fantastic map and even though still a WIP there is a multitude of screenshot opportunities:inlove:....brilliant work all involved in creating this:thumbsup:

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Finally managed to get time to try out the Forklift and Forklift compatible Props by 'TrackpadUser....it's fantastic with all the functionality you need to pick up a pallet of items, lift them up and load them onto a Trailer:inlove:....only in BeamNG

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Thoroughly enjoying this Forklift from 'TrackpadUser'.

Finally got the new Track car body back from the Custom Paint Shop....asked the Apprentice get the Forklift and put the Track car body at the rear of the Garage to be worked on at a later date....what could go wrong:confused::roflmao:....'Your're Fired':mad::)

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Only in BeamNG:inlove:
 
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A new 'Classic Engine Expansion Pack' from JAVI for the Bruckell Moonhawk / Gavril Bluebuck / Gavril Barstow / Burnside Special is absolutely amazing, fantastic Audio for the engines:inlove:...Audio vibrates my Rig and Pedals when the Speaker Audio is turned up a little;):geek:

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....more from the 'Engine Expasion Pack', so many configurations:inlove:...settled on this blinder of a set up, just awesome sounding and performance:cool:

Has a 'Wreckfest' look to it;)....only in BeamNG

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This 'Burnside BIG BURNS Gasser' drives superbly right out of the box and the Custom Livery / Graphics on the car is outstanding as the colors have a fantastic luminessence in the right lighting....top marks:inlove:

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The under cover Police Sergeant leaving the Police Station in the LeGran Wagon as an accident first responder called out to a minor accident at the docks.

Enjoyed this LeGran Wagon, but of course, added some go faster bits for more performance...lol

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@M D Gourley Your story driven Screenshots really show how good BeamNG can look. Really nice and cool idea btw :)
Thanks for taking the time to respond Andy.

Yes, I do spend a lot of time playing around with lighting within BeamNG 'Photo Mode' with help from the 'World Editor' as well, maybe for adding extra lights to fill in shadows or highlight areas within the screenshot.:inlove:

I enjoy doing the Story Board screenshots to give the screenshots a purpose and also let viewers know it's not just a 'Crash Simulator'....or to give potential buyers or Developers ideas;)
 
Off down to the Industrial Area to meet up with a long time friend and fellow 'Rat Rod' enthusiast to discuss recent engine builds and upgrades:cool:...loving the Rat Rod look achievable with the right Mods in BeamNG:inlove:.

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...then off home....dang it, she got away on me again :rolleyes::roflmao:...the classic BeamNG ending:D

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Time to clean up the Trucking yard of some old car bodies, once crushed flat used the Forklift to load them onto the works Flatbed Truck, then off to the 'Hot Rolled Inc - Steel Manufacturing works' to be melted down for more exciting new BeamNG vehicles:inlove:

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How I flattened the cars....Using 'World Editor', lifted the core 'BeamNG' empty Container prop above the car then just dropped it on top:D:roflmao:...made a great job of flattening it...only in BeamNG:cool:

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Would be cool to have an actual 'Wreckers Yard Car Crusher' with all the right Audio as a Mod;)
 
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

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