Hello there!
I won't be long on this because it's a pretty simple thing, yet I'd love to have an any kind of advice from more experienced people than me.
Since early 2017 I'm getting excited over making my own racing track and did some the reserach about it.
(even made a simple, pre-alpha version for rFactor but soon I've realized it would be nice to follow the times and BTB has its limits)
The simple question is: Bledner or 3ds Max? I've managed to get free student license for 3ds but as soon I've opened the program I also realized it's as huge as I worried. I've heard many people recommending 3ds in general and I know that the payware program must be in many ways better. However, I've found a lot of Bledner tutorials on the internet and it's way much simplier for me, when well explained. (Bledner Guru is like Bob Ross of the program and I was almost able to create a mug just after a few hours).
I would very appreciate any kind of help!
I won't be long on this because it's a pretty simple thing, yet I'd love to have an any kind of advice from more experienced people than me.
Since early 2017 I'm getting excited over making my own racing track and did some the reserach about it.
(even made a simple, pre-alpha version for rFactor but soon I've realized it would be nice to follow the times and BTB has its limits)
The simple question is: Bledner or 3ds Max? I've managed to get free student license for 3ds but as soon I've opened the program I also realized it's as huge as I worried. I've heard many people recommending 3ds in general and I know that the payware program must be in many ways better. However, I've found a lot of Bledner tutorials on the internet and it's way much simplier for me, when well explained. (Bledner Guru is like Bob Ross of the program and I was almost able to create a mug just after a few hours).
I would very appreciate any kind of help!