Big Grids in Multiplayer, VLN /24h Style

Basically as the title says. If AC2 were to have a similiar diversity in vehicles as AC1, it would make for the perfect (and pretty much first) candidate to properly simulate a VLN-type race for online communities, with up to or more than 100 cars on Track. ACC already is capable of doing just that; so if they would bring that tech from ACC, and pair it with the Nordschleife and a more diverse vehicle roster, it would be perfect.
 
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For this much AI traffic it would need a different approach to the AI system, can't run all traffic at full physics. Tho what speaks against a more "oldschool" approach like only having the 20-30 closest car to the human driver at full simulation, and the rest on a simplified system, or just none at all once out of view. It would probably mean that both tracks and cars would need much more preparation for AI use.
 
LRK-racer only said he wishes these big grid sizes to be an online feature and not offline with ai.
I also think that it is more important for online usage as for offline usage due to the fact that there won't be an ai in the nearer future that is capable of handling so many different classes on such a narrow track in a way where you and more than half of the field would survive.

But the performance would definitely be an problem if every car gets the same physic as the user, maybe limit ai to 60 or 70 cars and allow up to 100 or more cars in multiplayer...
 
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