Did some searching on the interweb but nothing useful returned. I am in desperate need of a BMW M3 GT2 render.
Somebody has one for me?
Somebody has one for me?
I use 3dsmax 10 with vray. Scene is lit by an environment map, there are no physical lights. Everything is calculated through radiosity.What version of Max are you using, and what is your light setup?
Looking at the render it appears it has the same issue as some of the other models in that the fenders don't smooth correctly.
Yeah I know but I can asure you, it's in the texture...once the template is released and we can make some dark colored skins you'll see that it isn't as bad as it looks...Thanks Marcel, the area that seems to be the most concern for me is the front fenders. It appears that the arc is defined with just a few large blocks instead of a decent amount of poly's.
Working on packing it up in a way that everyone can use...I see what you are saying. That surely looks much better
Now share the scene file? heheh.