Brendon Pywell
Bob's Track Builder
http://www.bobstrackbuilder.net/news.aspx
Added/Changed
Fixed
• Cameras not initially showing up in the right place.
• SObjects not immediately displaying their randomness properties.
• RBR DiffuseSpec shader fixed.
• RBR Pacenotes – add two more (Flat Left/Right), fixed bug with Variation.
Patch 0.7.0.2 is up ...
Fixed:
• Wall LOD not being kept when changed.
• Wall cross-section point “grounded” flag not immediately activating.
• Shadow properties not read in from old v0.6 projects.
• RBR Fog –controllable via the scattering.h (thanks again to black f).
Patch 0.7.0.3 is up ...
Fixed:
• SObject LOD not being kept when changed.
• BObject planter would not work correctly near last node of closed circuit.
Patch 0.7.0.4 is up ...
Changed:
• Slight improvement to complex object rendering speed in BTB.
• Changed Panning rate to make moving closer to object easier.
Fixed
• XPacker not showing light properties for LightGlow object.
• Adding Terrain by click and drag would not finish off last terrain area properly if mouse dragged away from the terrain.
• Older graphics cards that don’t support instancing were not showing Complex Objects.
Patch 0.7.0.5 is up ...
More shadow setting for Walls, Objects and SObjects. Now there are the following:
- Shadows = Yes/No.
- Quality = how clear/fuzzy the shadow is.
- Shadow falls on car = Yes/No.
- Shadow Cast = Solid/Texture
- Shadow Object = Regular/Shadow Only (the object is not drawn, only its shadow).
Patch 0.7.0.6 is up ...
Fixed
• Evo AIW checkpoints not working.
• Some texture mapping on SObjects not correct when exported to rFactor / Evo.
Added/Changed
- Racer support http://www.racer.nl
- Hierarchal Objects. Allows things like:
- Complex objects.
- Lights (Normal, Start, PitIn, PitOut).
- LOD Objects.
- Invisible Collision Objects surrounding a more complex drawn object.
- New Object planter tool that makes adding thousands of objects to the whole track easier.
- Material now has a “Render Normals Up” property that is used for tree leaves in Hierarchal Objects.
- Track Nodes Smooth by height formula refined.
- Function to smooth Control Points by height only, leaving their direction unchanged. It’s in the popup menu when editing the control points.
- Reduced redundant information in rFactor GMT’s.
- RBR plugin
- now supports Level Of Detail resulting in large frame rate increase
- Support for long long tracks.
- RBR plugin faster loading
- Fog
- Some Shadow properties moved to within XPack control, not BTB user.
- Save format now occurs in binary format instead of XML.
- This is faster.
- Uses much less disk space.
- Improves load/undo times.
- Reduces memory required when loading a project.
- Using the middle mouse button to scroll will now float over the landscape making it easier to navigate rough terrain.
Fixed
• Cameras not initially showing up in the right place.
• SObjects not immediately displaying their randomness properties.
• RBR DiffuseSpec shader fixed.
• RBR Pacenotes – add two more (Flat Left/Right), fixed bug with Variation.
Patch 0.7.0.2 is up ...
Fixed:
• Wall LOD not being kept when changed.
• Wall cross-section point “grounded” flag not immediately activating.
• Shadow properties not read in from old v0.6 projects.
• RBR Fog –controllable via the scattering.h (thanks again to black f).
Patch 0.7.0.3 is up ...
Fixed:
• SObject LOD not being kept when changed.
• BObject planter would not work correctly near last node of closed circuit.
Patch 0.7.0.4 is up ...
Changed:
• Slight improvement to complex object rendering speed in BTB.
• Changed Panning rate to make moving closer to object easier.
Fixed
• XPacker not showing light properties for LightGlow object.
• Adding Terrain by click and drag would not finish off last terrain area properly if mouse dragged away from the terrain.
• Older graphics cards that don’t support instancing were not showing Complex Objects.
Patch 0.7.0.5 is up ...
More shadow setting for Walls, Objects and SObjects. Now there are the following:
- Shadows = Yes/No.
- Quality = how clear/fuzzy the shadow is.
- Shadow falls on car = Yes/No.
- Shadow Cast = Solid/Texture
- Shadow Object = Regular/Shadow Only (the object is not drawn, only its shadow).
Patch 0.7.0.6 is up ...
Fixed
• Evo AIW checkpoints not working.
• Some texture mapping on SObjects not correct when exported to rFactor / Evo.