Had a bit of a play earlier with a few cars at Silverstone
Quite interesting actually!
I have found a ltitle of perhaps what the problem is. The lap I think is fairly well mapped, having been there and seen the track. But the issue with the cars is this.
In most of the turns you get into the turn and the initial turn is fine, then as soon as you lose grip the whole feel of the steering totally goes away, as if the front wheels are on ice, no matter what the speed of the bend.
So into the Maggots complex, you turn in at about 140mph andd the dead steering feels the same as if you push the front a bit at bloody Luffield!
It is NOT the FFB, I think that is fine, in fact I could handle far more FFB, one thing you notice after playing RF2 is how thorough the FFB is.
In PC, you get no feel at all from the steering, you feels the rumbles and surface changes, they are perfectly done in my opinion. The issue is with the steering weight, how they program sliding and how they make the car feel if you start pushing it and getting to the egde of the tyres.
Some guys can obviously do this as at some of the tracks the laptimes are pure insanity, y'know 15 or 10 seconds faster on a lap, yet at some tracks I can be really close.
the feel of this mod is all that is missing. It's obvious they know as most people complain about it, I only hope they can get it close, as for me, the rest of the game is very good for such an early build.
Well, at least theya re offering something, unlike ISI who have done nothing at all since release of RF2, nothing whatsoever, and that does make me a ltitle cross as since this is a BETA, they should be at least putting out a few patches or updates.