I do not have that issue!I installed the Le Mans Classics mod for GTLegends and I have a problem where cars I didn't select keep showing up in the car select screen. Can anyone please help me?
I used your code and the problem is still there. I have the steam version if that is of any use.I do not have that issue!
Have you done like in the readme.txt says in the download.?
Adding the classics to the Sim_GTC.gdb file like this:
Category
{
SIM_TC65 = FIA TC-65 // category that can be filtered out using NOT:
SIM_GTC65 = FIA GTC-65 // category that can be filtered out using NOT:
SIM_GTC76 = FIA GTC-TC-76 // category that can be filtered out using NOT:
SIM_LM_CLASSICS = LM CLASSICS
}
I did not add the special classes but the above works.
We’re you able to solve this - I’ve just installed and the cars are in the garage but can’t be selected to race, cars do not show a class either. I tried editing the SIM_GTC file in notepad but it was all symbols (ie not coming up as a text file)I installed the Le Mans Classics mod for GTLegends and I have a problem where cars I didn't select keep showing up in the car select screen. Can anyone please help me?
Hey, chris thanks for the reply, the problem I’ve got is when I open the file in notepad it comes up as random ascii text/symbols. The file isn’t corrupted as the game works just fine. I’ll post some pics.Here is the method I use to get cars into the game:
As mentioned above: Go to your GTL folder, click on the Game Data folder and scroll down to the SIM_GTC.gdb file. Open it with notebook. Under Category you will see "classes" of cars/race groups (example: SIM_TC65 = FIA TC-65. Add to this SIM_LM67 = LeMans 67. This will add to the screen in GTL a LeMans 67 class. Next, go to the teams folder and look the LM_Classics folder. Open the LM_Classics folder and here are al the cars from the mod. Next go to each car, I'll start with the Alfa's. Open the car folder. In here you will see multiple files, open the CAR file. Scroll down to the "Classes" line and add "SIM_LM67 to the classes line. This now adds the Alfa to the LM67 class you created. You need to add the "SIM_LM67" to each car folder. Once you have done this, open the game and select LeMans 67 class and all the cars will be there.
Pics attached, I’ve opened it in a number of text editors, I’ve even renamed with a .txt extension but no difference - any ideas welcomeHere is the method I use to get cars into the game:
As mentioned above: Go to your GTL folder, click on the Game Data folder and scroll down to the SIM_GTC.gdb file. Open it with notebook. Under Category you will see "classes" of cars/race groups (example: SIM_TC65 = FIA TC-65. Add to this SIM_LM67 = LeMans 67. This will add to the screen in GTL a LeMans 67 class. Next, go to the teams folder and look the LM_Classics folder. Open the LM_Classics folder and here are al the cars from the mod. Next go to each car, I'll start with the Alfa's. Open the car folder. In here you will see multiple files, open the CAR file. Scroll down to the "Classes" line and add "SIM_LM67 to the classes line. This now adds the Alfa to the LM67 class you created. You need to add the "SIM_LM67" to each car folder. Once you have done this, open the game and select LeMans 67 class and all the cars will be there.
Yes, it does look like encryption, but its on a standard XP computer, would it possibly be the version of the game - it's a the DVD versionLooks like you got some kind of encryption or compression on your HD?
It is a normal text file.
Here is the content of the Sim_GTC_TC65.GDB:
// Game/Season Info: SIMULATION
Game Name = GT Legends GTC / TC 65
Game Filter = AND: SIM_GTCTC65
Challenge Description = The Full Monty!
Drafting
{
BaseDropoff=0.195 // higher number -> more drafting effect
LeadingExponent=2.0 // higher number -> lower effect on leader
FollowingExponent=2.0 // higher number -> lower effect on followers
}
CategoryLists = 2 // Only show lists for GT, NGT. G2 and G3 don't have their own Championship lists
Category
{
SIM_GTC65 = FIA GTC-65
SIM_TC65 = FIA TC-65
}
DefaultScoring
{
RacePitKPH = 60
NormalPitKPH = 60
Practice1Day = Friday
Practice1Start = 11:00
Practice1Duration = 45
Practice2Day = Friday
Practice2Start = 15:00
Practice2Duration = 45
Qualify1Day = Saturday
Qualify1Start = 11:00
Qualify1Duration = 45
Qualify1Laps = 999
Qualify2Day = Saturday
Qualify2Start = 13:00
Qualify2Duration = 45
Qualify2Laps = 999
WarmupDay = Sunday
WarmupStart = 9:00
WarmupDuration = 15
RaceDay = Sunday
RaceStart = 11:00
RaceLaps = 60
// RaceTime = 60
// RaceTimeScaled = 60
}
SeasonScoringInfo
{
FirstPlace = 10
SecondPlace = 8
ThirdPlace = 6
FourthPlace = 5
FifthPlace = 4
SixthPlace = 3
SeventhPlace = 2
EighthPlace = 1
}
// NoPoints - No points awarded at end of race
// DoublePoints - Award double points and penalties (does not double penalty reductions)
// DiscardDamaged - Dont allow cars that pulled out of last race into this race (excluding player)
// Continue - Skip Qaulifying and use last race positions for this race start positions
// LapsAdded - Laps completed in the last race are counted in this race
SceneOrder
{
Monza
iMondello
}
// Pitstop locations in order from front to back ... if these need to be
// reversed on an individual track, set "ReversePitOrder=1" in the
// track-specific GDB file.
// These are now "pit group" names, not necessarily team names.
// In the VEH file, the pit group defaults to the team name but
// can be overridden by defining "PitGroup=<name>".
Hey, thanks yes it does have starforce, and I suspect that is exactly what was happening. I’ve done a clean install and installed the anniversary patch and bingo, all good plus no need for having the disk in the drive. Thanks to everyone for their help. It’s actually an old XP pc from 2005-ish which was used way back then to run the game and we’ve just recently fired it up to play these games - my 9 year old loves it, and it all still works brilliantly! Running GP Legends as well although it’s a bit hard for the 9 year old. Cheers.Hello, I have been watching this thread and trying to think what your problem might be. Being XP shouldn't be a problem in fact I think the game will probably run better, just with a limit on resolution. I did some searching and found that some early versions of the game featured something called StarForce protection. Basically, the game files are encrypted and a driver file decrypts them as you play the game. It is from an era when game publishers were trying to prevent copying of their games.
yea sorry I used a certain german websites installer to do everything for me so although I have an idea how to do It, I never did it for myself. In my LM_CLASSICS folder, there is a file that explains how to do it. It says to add "SIM_LM_CLASSICS = LM_CLASSICS" into the SIM_GTC.gdb file. Here I will copy and paste the instructions for you.Interesting. Thanks, I'll give that a shot.
But wouldn't "...SIM_FULL, SIM_GTC..." be standard classes? Checking some other mods I found similar entries; for example a car from LM70: "Classes="SIM_FULL, SIM_GTC, SIM_GTC76, SIM_LM70"", appears in menus. (Does listing order make a difference? ...something else to try, lol)