I think track knowledge is important along with car set up. Here's my question and this is just an example and may pertain to other aspects of car setup. In 2016 adjusting the camber settings, a (-)3.5 camber is considered "minimum" camber, while the (+) 2.5 is considered maximum camber. Minimum camber is displayed as being the left side of the slide bar and positive on the right side of the slide bar. Logic has just been thrown out of the window. I had spent countless hours playing the game and either max or minimum settings had proven advantageous. However, I was never able to distinguish from one or the other.
In the real world, maximum negative camber would refer to the largest negative value (-3.5) and positive would be the largest positive value (+2.5). This was more clear in F1 2013( the last F1 game worth buying). Is Codemasters going to fix this for this year? If the game is going to go beyond real world or logic, would they, could they have an actual visualization of the angle of the tire instead? Considering what I know about setups, it would really help me to have a visualization of the effect as well as the incremental value. Please advise.
In the real world, maximum negative camber would refer to the largest negative value (-3.5) and positive would be the largest positive value (+2.5). This was more clear in F1 2013( the last F1 game worth buying). Is Codemasters going to fix this for this year? If the game is going to go beyond real world or logic, would they, could they have an actual visualization of the angle of the tire instead? Considering what I know about setups, it would really help me to have a visualization of the effect as well as the incremental value. Please advise.