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Deleted member 728565
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Deleted member 728565
Hi there,
im "new" to car modding in AC. And now im having a issue with the suspension... everytime I'm driving left or right doesnt matter im almost rolling over, I adjusted the graphics offset to
[BASIC]
GRAPHICS_OFFSET=0,-0.1,0.20
GRAPHICS_PITCH_ROTATION=0
TOTALMASS=1665
INERTIA=2.030,1.210,4.210
Now the tilt doesnt happen anymore... but is it right what i have done? or is there another way to solve this?
heres my suspension.ini:
[HEADER]VERSION=1
[BASIC]
WHEELBASE=2.7 ; Wheelbase distance in meters
CG_LOCATION=0.45 ; Front Weight distribution in percentage
[ARB]
FRONT=650000 ; Front antiroll bar stiffness. in Nm
REAR=650000 ; Rear antiroll bar stiffness. in Nm
[FRONT]
TYPE=DWB ; Suspension type. DWB Double Wish Bones. STRUT McPherson strut
BASEY=-0.355 ; Distance of CG from the center of the wheel in meters. Front Wheel Radius+BASEY=front CoG. Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%
TRACK=1.70 ; Track width in meters (from pivot 3D placement of the 3d model of a wheel)
ROD_LENGTH=0.00040 ; push rod length in meters. positive raises ride height, negative lowers ride height.
HUB_MASS=58 ; Front sprung mass
WBCAR_TOP_FRONT=0.350,0.2223,0.060 ; Top front car side wishbone attach point
WBCAR_TOP_REAR=0.3561,0.1961,-0.235 ; Top rear car side wishbone attach point
WBCAR_BOTTOM_FRONT=0.4154,-0.0601,0.110 ; Bottom front car side wishbone attach point
WBCAR_BOTTOM_REAR=0.4128,-0.0486,-0.280 ; Bottom rear car side wishbone attach point
WBTYRE_TOP=0.0838,0.1625,-0.024848 ; Top tyre side wishbone attach point
WBTYRE_BOTTOM=0.0364,-0.1265,0.005526 ; Bottom tyre side wishbone attach point
WBCAR_STEER=0.4154,-0.0601,0.1198 ; Steering rod car side attach point
WBTYRE_STEER=0.0364,-0.1265,0.045 ; Steering rod tyre side attach point
TOE_OUT=0.00010 ;-0.00007 ; Toe-out expressed as the length of the steering arm in meters
STATIC_CAMBER=-2.5 ; Static Camber in degrees. Actual camber relative to suspension geometry and movement, check values in game
SPRING_RATE=60000 ; Wheel rate stifness in Nm. Do not use spring value but calculate wheel rate
PROGRESSIVE_SPRING_RATE=10000 ; progressive spring rate in N/m/m
BUMP_STOP_RATE=9000 ; bump stop spring rate
BUMPSTOP_UP=0.01 ; meters to upper bumpstop from the 0 design of the suspension. range of suspension travel in bump is bump+rodlength
BUMPSTOP_DN=0.01 ; meters to bottom bumpstop from the 0 design of the suspension
PACKER_RANGE=0.0055 ; Total suspension movement range, before hitting packers
DAMP_BUMP=7600 ; Damper wheel rate stifness in N sec/m in compression
DAMP_FAST_BUMP=4800
DAMP_FAST_BUMPTHRESHOLD=0.060
DAMP_REBOUND=10375 ; Damper wheel rate stifness in N sec/m in rebound
DAMP_FAST_REBOUND=7485
DAMP_FAST_REBOUNDTHRESHOLD=0.120 ; Damper rebound slow/fast threshold in seconds
[REAR]
TYPE=DWB
BASEY=-0.325 ; Distance of CG from the center of the wheel in meters. Rear Wheel Radius+BASEY=Rear CoG Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%
TRACK=1.66
ROD_LENGTH=0.00025
HUB_MASS=0
WBCAR_TOP_FRONT=0.5067,0.095,0.300
WBCAR_TOP_REAR=0.4656,0.0997,-0.14
WBCAR_BOTTOM_FRONT=0.5402,-0.1372,0.30
WBCAR_BOTTOM_REAR=0.50,-0.1387,-0.14
WBTYRE_TOP=0.1139,0.1284,-0.0291
WBTYRE_BOTTOM=0.0547,-0.1409,-0.0122
WBCAR_STEER=0.4845,-0.0314,-0.1725
WBTYRE_STEER=0.0818,-0.0175,-0.12
TOE_OUT=0.00036 ;0.00014
STATIC_CAMBER=-2.5
SPRING_RATE=80000
PROGRESSIVE_SPRING_RATE=15000
BUMP_STOP_RATE=90000
BUMPSTOP_UP=0.01
BUMPSTOP_DN=0.01
PACKER_RANGE=0.0055
DAMP_BUMP=7851
DAMP_FAST_BUMP=5750
DAMP_FAST_BUMPTHRESHOLD=0.060
DAMP_REBOUND=10770
DAMP_FAST_REBOUND=6600
DAMP_FAST_REBOUNDTHRESHOLD=0.120
[GRAPHICS_OFFSETS]
WHEEL_LF=-0.00 ; Left front graphical offset of the wheel positioning in the x axis (width). + is left - is right movement
SUSP_LF=-0.00 ; Left front graphical offset of the suspension positioning in the x axis (width). + is left - is right movement
WHEEL_RF=0.00 ; Right front as above
SUSP_RF=0.00
; Right front as above
WHEEL_LR=-0.00 ; Left rear as above
SUSP_LR=-0.00 ; Left rear as above
WHEEL_RR=0.00 ; Right rear as above
SUSP_RR=0.00 ; Right rear as above
Reminder: This is only for testing! no actual realistic data, im trying to understand which setting causes this...
ah and also i cant drift or make a proper burnout some wheel is always off ground idk why.
Its just really weird to drive... its so "stiff" like no realistic movement. And when i brake hard the wheels go sometimes through the hood...
Anyone any advice? Help would be really appreciated
im "new" to car modding in AC. And now im having a issue with the suspension... everytime I'm driving left or right doesnt matter im almost rolling over, I adjusted the graphics offset to
[BASIC]
GRAPHICS_OFFSET=0,-0.1,0.20
GRAPHICS_PITCH_ROTATION=0
TOTALMASS=1665
INERTIA=2.030,1.210,4.210
Now the tilt doesnt happen anymore... but is it right what i have done? or is there another way to solve this?
heres my suspension.ini:
[HEADER]VERSION=1
[BASIC]
WHEELBASE=2.7 ; Wheelbase distance in meters
CG_LOCATION=0.45 ; Front Weight distribution in percentage
[ARB]
FRONT=650000 ; Front antiroll bar stiffness. in Nm
REAR=650000 ; Rear antiroll bar stiffness. in Nm
[FRONT]
TYPE=DWB ; Suspension type. DWB Double Wish Bones. STRUT McPherson strut
BASEY=-0.355 ; Distance of CG from the center of the wheel in meters. Front Wheel Radius+BASEY=front CoG. Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%
TRACK=1.70 ; Track width in meters (from pivot 3D placement of the 3d model of a wheel)
ROD_LENGTH=0.00040 ; push rod length in meters. positive raises ride height, negative lowers ride height.
HUB_MASS=58 ; Front sprung mass
WBCAR_TOP_FRONT=0.350,0.2223,0.060 ; Top front car side wishbone attach point
WBCAR_TOP_REAR=0.3561,0.1961,-0.235 ; Top rear car side wishbone attach point
WBCAR_BOTTOM_FRONT=0.4154,-0.0601,0.110 ; Bottom front car side wishbone attach point
WBCAR_BOTTOM_REAR=0.4128,-0.0486,-0.280 ; Bottom rear car side wishbone attach point
WBTYRE_TOP=0.0838,0.1625,-0.024848 ; Top tyre side wishbone attach point
WBTYRE_BOTTOM=0.0364,-0.1265,0.005526 ; Bottom tyre side wishbone attach point
WBCAR_STEER=0.4154,-0.0601,0.1198 ; Steering rod car side attach point
WBTYRE_STEER=0.0364,-0.1265,0.045 ; Steering rod tyre side attach point
TOE_OUT=0.00010 ;-0.00007 ; Toe-out expressed as the length of the steering arm in meters
STATIC_CAMBER=-2.5 ; Static Camber in degrees. Actual camber relative to suspension geometry and movement, check values in game
SPRING_RATE=60000 ; Wheel rate stifness in Nm. Do not use spring value but calculate wheel rate
PROGRESSIVE_SPRING_RATE=10000 ; progressive spring rate in N/m/m
BUMP_STOP_RATE=9000 ; bump stop spring rate
BUMPSTOP_UP=0.01 ; meters to upper bumpstop from the 0 design of the suspension. range of suspension travel in bump is bump+rodlength
BUMPSTOP_DN=0.01 ; meters to bottom bumpstop from the 0 design of the suspension
PACKER_RANGE=0.0055 ; Total suspension movement range, before hitting packers
DAMP_BUMP=7600 ; Damper wheel rate stifness in N sec/m in compression
DAMP_FAST_BUMP=4800
DAMP_FAST_BUMPTHRESHOLD=0.060
DAMP_REBOUND=10375 ; Damper wheel rate stifness in N sec/m in rebound
DAMP_FAST_REBOUND=7485
DAMP_FAST_REBOUNDTHRESHOLD=0.120 ; Damper rebound slow/fast threshold in seconds
[REAR]
TYPE=DWB
BASEY=-0.325 ; Distance of CG from the center of the wheel in meters. Rear Wheel Radius+BASEY=Rear CoG Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%
TRACK=1.66
ROD_LENGTH=0.00025
HUB_MASS=0
WBCAR_TOP_FRONT=0.5067,0.095,0.300
WBCAR_TOP_REAR=0.4656,0.0997,-0.14
WBCAR_BOTTOM_FRONT=0.5402,-0.1372,0.30
WBCAR_BOTTOM_REAR=0.50,-0.1387,-0.14
WBTYRE_TOP=0.1139,0.1284,-0.0291
WBTYRE_BOTTOM=0.0547,-0.1409,-0.0122
WBCAR_STEER=0.4845,-0.0314,-0.1725
WBTYRE_STEER=0.0818,-0.0175,-0.12
TOE_OUT=0.00036 ;0.00014
STATIC_CAMBER=-2.5
SPRING_RATE=80000
PROGRESSIVE_SPRING_RATE=15000
BUMP_STOP_RATE=90000
BUMPSTOP_UP=0.01
BUMPSTOP_DN=0.01
PACKER_RANGE=0.0055
DAMP_BUMP=7851
DAMP_FAST_BUMP=5750
DAMP_FAST_BUMPTHRESHOLD=0.060
DAMP_REBOUND=10770
DAMP_FAST_REBOUND=6600
DAMP_FAST_REBOUNDTHRESHOLD=0.120
[GRAPHICS_OFFSETS]
WHEEL_LF=-0.00 ; Left front graphical offset of the wheel positioning in the x axis (width). + is left - is right movement
SUSP_LF=-0.00 ; Left front graphical offset of the suspension positioning in the x axis (width). + is left - is right movement
WHEEL_RF=0.00 ; Right front as above
SUSP_RF=0.00
; Right front as above
WHEEL_LR=-0.00 ; Left rear as above
SUSP_LR=-0.00 ; Left rear as above
WHEEL_RR=0.00 ; Right rear as above
SUSP_RR=0.00 ; Right rear as above
Reminder: This is only for testing! no actual realistic data, im trying to understand which setting causes this...
ah and also i cant drift or make a proper burnout some wheel is always off ground idk why.
Its just really weird to drive... its so "stiff" like no realistic movement. And when i brake hard the wheels go sometimes through the hood...
Anyone any advice? Help would be really appreciated