I've finished a private skin for Sam's Mazda Roadster 1800 RS but when I export it to the game the gloss of the car gets affected.
How its supposed to look
I believe this is because the txMaps and txDiffuse are both using body.dds. Is it possible to duplicate body.dds, rename it, and use the copy for txMaps?
FIXED IT
Just in case anyone else encounters the same problem I will share my solution.
-- You'll need to replace the txDiffuse file to use the default skins so make a copy of that and save it somewhere.
1. Make a txMap for your car to use by editing the original txMap file (Tutorial, not my video) then save it somewhere
2. Click on your car's main body and click the three dots next to txMaps
2. Click the little arrow next to replace and click fork
3. Use the txMap you made and this should make the car look normal
How its supposed to look
I believe this is because the txMaps and txDiffuse are both using body.dds. Is it possible to duplicate body.dds, rename it, and use the copy for txMaps?
FIXED IT
Just in case anyone else encounters the same problem I will share my solution.
-- You'll need to replace the txDiffuse file to use the default skins so make a copy of that and save it somewhere.
1. Make a txMap for your car to use by editing the original txMap file (Tutorial, not my video) then save it somewhere
2. Click on your car's main body and click the three dots next to txMaps
2. Click the little arrow next to replace and click fork
3. Use the txMap you made and this should make the car look normal
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