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Can anyone tell me how I can change the default sky that is used when i export my projects to RBR. Any help gratefully received.
carl
carl
ah cheers zaxxon, actually i think i know what i did wrong, i was loading the wrong backup .. in which I messed up splitting the sky globe in the first place.
By the way, im trying to make a my own globe object with a little bit more poly detail. The sky texture im using right now is also being used as a background image for terrain. In other words ive added a panoramic landscape to the bottom of the sky. Ive made it into a polar globe (in gimp)..etc. The only trouble is the skybox that you made is a little low poly on the texture of the terrain. The sky is as usual perfect, but the terrain (near the horizon).. is angled where the edges of the hemisphere is., I hope im explaining my self clearly :/
anyway.. i made a hemisphere in max, uncapped the end, and flipped normals.. But im a little unsure how to map a polor texture onto it. Ive messed about with various settings on uv map modifier, but I cant seem to get the texture sitting right on the object.
Do you happen to know the correct mapping method to achieve this in max?
and also, if i use my globe instead of the object contained in celios pack.. but still copy the fx folder content into my rbr/project fx folder, will there be any errors? and Will it keep your lighing / haze settings?
thanks anyway, and would be great if you could give me some further advice on those questions.
all the best!