Cicada GP
18 corners (10 right, 8 left), 5,8km
Up to 40 cars
The name can change.. So this time it's a GP track and designed for modern F1 with a twist of classic racing. High speed blind corners, huge amounts of g-forces, double and even triple apexes and high elevation changes. The layout and the terrain is quite open so you can see a lot of track at once. I'll take some snapshots as soon as my project folder is backupped (backedup?backed up? or backed-up? no... it's backupped and uploaded to safe location..
Also this is the first project that i'll be using more custom made objects using existing XPack contects mainly as placeholders. All the testing is done with custom F1 mod, equivalent to the 2011 specs... The target is that it's suppose to be so hard that i can barely put a clean lap in...
5,8km, ~100m elevation and 18 corners (10 right, 8 left). This project is going to be a fast one as i really really like to drive in it as soon as possible.. Also the layout is simpler to do than Alpine Hills was since i can use my own models and not trying to figure how to model mother natures huge diversity. There are so much material from existing real life tracks (pics, videos etc) so i don't have to rely purely on my imagination.
18 corners (10 right, 8 left), 5,8km
Up to 40 cars
Here we go:
Cicada 1.1full releaseDOWNLOADS:
The name can change.. So this time it's a GP track and designed for modern F1 with a twist of classic racing. High speed blind corners, huge amounts of g-forces, double and even triple apexes and high elevation changes. The layout and the terrain is quite open so you can see a lot of track at once. I'll take some snapshots as soon as my project folder is backupped (backedup?backed up? or backed-up? no... it's backupped and uploaded to safe location..
Also this is the first project that i'll be using more custom made objects using existing XPack contects mainly as placeholders. All the testing is done with custom F1 mod, equivalent to the 2011 specs... The target is that it's suppose to be so hard that i can barely put a clean lap in...
5,8km, ~100m elevation and 18 corners (10 right, 8 left). This project is going to be a fast one as i really really like to drive in it as soon as possible.. Also the layout is simpler to do than Alpine Hills was since i can use my own models and not trying to figure how to model mother natures huge diversity. There are so much material from existing real life tracks (pics, videos etc) so i don't have to rely purely on my imagination.