Update 1.1
-Improved cameras
-Changed ui image and name
-Improved ai line
-Improved tree shadow values
-Improved some objects shaders
-Fixed shaders of some objects in direct sun light situations
-Improved lods in some section to help with performance
-Improved grouping of objects in the pit areas to try to...
Yaup play with it till you find a good time of day i usually drive depending on the mood ether at 9 or 17 usually at 18 pr 8 the sun is to mutch down , ahh and stock pp filterOh I see. So it's not mod at all but just the right time of the day.
Thank you Tiago for your very fast response.
The main "problem" in this track is that Tertre rouge is a blind corner in the game, and is absolutely not in real life!
I think the lack of atmosphere is down to AC itself lacking options for trackside animation rather than the track and Le Mans is not a bumpy track these days, even the road sections that are left are pretty smooth. Watch some recent in car video you can see that.
The fov affects the object lods , bu your interior lod you seam to be running a high fov?Any ideas what is causing the 'transparent textures' coming out of the mulsanne bend on either side of the track there is a short section of kerbing and apron that appears transparent as you approach when viewed from in the cockpit. The texture appears fine when viewed from out side, see attached pics
The fov affects the object lods , bu your interior lod you seam to be running a high fov?
No problemawsome - that sorted the problem out, you learn something new every day btw thanks for the great track