@jim lloyd and
@Tiago Lima thanks guys - this update truly transforms the old v1.2 mod into something else!
It just looks so much better now and in some places fixes even some issues the old track had. It is a great update over the old track.
During the RD event I had only two issues I would think need urgent attention if the track is to be used in online racing again:
1) [MAJOR] hole / rough surface of run off area at Tetre Rouge (there is a small triangular gravel trap on the left hand side of Tetre Rouge - the asphalt run off between the gravel trap and the track has holes and I managed to get stuck there after having missed my braking point and my race was over :-(
In the same run of area are tire groove mark textures that seem to float above the road.
2) [MAJOR] performance issues / stuttering (racing on the no chicane version)
Two times during the race (with only 12 attendees) I had sever stuttering / slow downs for a few seconds - once I experienced the stuttering entering the fast right hand turn leading towards Indianapolis and the stuttering lasted until leaving Arnage.
The second time I recall the stuttering was when I entered the Porsche curves and it only stopped a little before Karting.
I could not manage to pinpoint exactly what happened during the stuttering but I have to mention that with Assetto Corsa on this computer I experienced no performance issues usually and this was new to me in this form (1080Ti + i7 7800k + 32GB RAM + 1080 triple screens @60Hz).
I did not experience any stuttering / performance issues during the start (which is often times a first indicator if there is performance issues as all cars in the field are in a tight space together).
I also did not experience any stuttering or performance issues when we spend another hour of just hot lapping and poking fun with different cars around the layout with chicanes.
3) [VERY MINOR] I found one minor issue (only apparent to me as I specifically looked for this as the old v1.2 was really bad at this)
When leaving Tetre Rouge to enter the long Mulsanne straight the old track had really awful objects popping at the horizon with the trees and track slowly popping into view as you would run down the straight.
This new v2.02 REALLY LOOKS AWESOME !!! There was no apparent object popping on the first few laps I looked for it - only a minor thing I saw (again, LOOKING for this issue - I am sure when just racing people may not even see it).
Trees on the left hand side of the straight will not pop into view but it looks as if LODs change and the shape of some of the trees change as you run down the straight.
I became aware of that as we were running the no chicane version with the Group C cars running down at 350+ km/h and it just became visible this way.
Maybe this could be improved and it would be perfect ;-)
I am definitely going to test this track more - it looks so nice now ;-)