[BASIC]
;IGNORE_OTHER_CONFIGS = 1
SUPPORTS_WIND=1
[INCLUDE]
INCLUDE=common/conditions.ini, common/materials_track.ini
[LIGHTING]
SPECULAR_MULT = 1.0
LIT_MULT = 1
[DISTANT_GLOW]
THRESHOLD = 10
SHARED_THRESHOLD = 25
[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0 = 1, 1
PIECE_1 = 1, 2, 2, 1
PIECE_1_CHANCE = 0.05
PIECE_2 = 1, 2, 2, 1
PIECE_2_CHANCE = 1
PIECE_3 = 6, 1
PIECE_4 = 7, 1
PIECE_5 = 8, 1
PIECE_6 = 2, 1
PIECE_7 = 2, 2
PIECE_8 = 3, 1
PIECE_9 = 3, 2
[GRASS_FX_CONFIGURATION_A]
TEXTURE_BASE_CHANCE = 1
TEXTURE_GROUP_0_CHANCE = 0.25
MASK_MAIN_THRESHOLD = 0.8
MASK_RED_THRESHOLD = 0
MASK_MAX_LUMINANCE = 1
MASK_MIN_LUMINANCE = -1
TRIM_PERIOD = THURSDAY
SHAPE_SIZE = 2.5, 3.1
SHAPE_TIDY = 1, 0
SHAPE_CUT = 0, 0
[GRASS_FX_ADJUSTMENT_...]
MATERIALS =Background
MAP = A
[GRASS_FX]
GRASS_MATERIALS =Background
OCCLUDING_MATERIALS_ALPHA=
OCCLUDING_MATERIALS = CEMENT_BARRIERS?, Rumble?, ConeRed, Sidewalk?, TarmacLightAC2
ORIGINAL_GRASS_MATERIALS = YorkshireGrass
TRIM_PERIOD = THURSDAY
MASK_BLUR = 1
MASK_MAIN_THRESHOLD = 0.8
MASK_RED_THRESHOLD = 0
MASK_MAX_LUMINANCE = 1
MASK_MIN_LUMINANCE = -1
SHAPE_SIZE = 1.0, 2.5
SHAPE_TIDY = 1, 0
SHAPE_CUT = 1, 0
TEXTURE = grass_fx/highlands.dds
TEXTURE_GRID = 8, 3
---------------------------------------------------------------------------------------
; defaults
[DEFAULTS]
Building__track=
Bushes__track=
Flags__track= ?FLAGS?, shader:ksFlags,
Glass__track=
Grass__track= GRASS, ,
Grass_low__track=
Grass_high__track= ,
Grass_3D__track= ?3Dgrass?, ?grass3d?, GRASSBLADE,
Grass_Occluding__track= WALL?
Gravel__track=
Horizon__track= horizon,
Light__track=
People__track= ?PEOPLE?, ?people?, ?CROWD?, ?crowd,
Road__track= ?road?, ?ROAD?, ?PIT?, ?PATCH_WET, GASSTATION, mon_track?,
Road_Side__track= ?edge?, RMB?, roadEdge?,
Trees__track= ?tree?, TREE?, pine?, ?tree?, ?Trees?, shader:ksTree,
Treelines__track= ?Treeline?, ?treeline?,
Treewalls__track= ?Treewall?, ?treewall?
Water__track= ?water?,
One_sided__track= $Fences__track, TENT?, YELLOW_BLACK, TIRES,
Shadows__track= FENCEPOLE, METAL?, FENCE0?, TENT?, 3DPEOPLE?, CAMPER?, ?WALL?, TWAL?, STWIRE, STPLO? ,
Shadows_dis__track=
LINES__track = ?LINE?, ?line?,
PUDDLES__track = $Road__track, $Road_Side__track, $LINES_track, ROAD_?_WET,
SOAKING__track = $PUDDLES__track, shader:ksTree?, Pit0?, Barriers, Cement?, CEMENT?, Rumble?, Tent?,
SMOOTH__track = Truck?, ?truck?, ?Tent?, ?tent?, TIRES, ?Flag?, ContreteBlock?,
ROUGH__track = $Grass__track, $Grass_3D__track, $Gravel__track, $Bushes__track, $Trees__track, ?RMBL?, ?rmbl?,
;RELIEF__track= '{ dynamic:no & !Bx? }'
Lod_100__track= ?cone?, $LINES_track,
Lod_250__track= $Fences__track,
Lod_500__track= $Bushes__track, $People__track, $Road_Side__track,
Lod_750__track=
Lod_1000__track=
Lod_1500__track= $Trees__track, $Building__track
Lod_2500__track=
Lod_5000__track= $Horizon__track,
---------------------------------------------------------------------------------------
; LOD settings
[SHADER_REPLACEMENT_...]
MESHES=$Lod_100__track
MATERIALS=$Lod_100__track
LOD_OUT=100
[SHADER_REPLACEMENT_...]
MESHES=$Lod_250__track
MATERIALS=$Lod_250__track
LOD_OUT=250
[SHADER_REPLACEMENT_...]
MESHES=$Lod_500__track
MATERIALS=$Lod_500__track
LOD_OUT=500
[SHADER_REPLACEMENT_...]
MESHES=$Lod_750__track
MATERIALS=$Lod_750__track
LOD_OUT=750
[SHADER_REPLACEMENT_...]
MESHES=$Lod_1000__track
MATERIALS=$Lod_1000__track
LOD_OUT=1000
[SHADER_REPLACEMENT_...]
MESHES=$Lod_1500__track
MATERIALS=$Lod_1500__track
LOD_OUT=1500
[SHADER_REPLACEMENT_...]
MESHES=$Lod_2500__track
MATERIALS=$Lod_2500__track
LOD_OUT=2500
[SHADER_REPLACEMENT_...]
MESHES=$Lod_5000__track
MATERIALS=$Lod_5000__track
LOD_OUT=5000
---------------------------------------------------------------------------------------
[SHADER_REPLACEMENT_...]
ACTIVE= 1
DESCRIPTION= most objects should cast shadows
MATERIALS= ?
CAST_SHADOWS= 1
[SHADER_REPLACEMENT_...]
ACTIVE= 1
DESCRIPTION= fix unneeded shadows
MESHES= $Road__track, $Road_Side__track, $Grass__track,
CAST_SHADOWS = 0
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= trees & bushes corrected shader settings
MATERIALS= shader:ksTree,
PROP_... = ksAmbient, 0.4
PROP_... = ksDiffuse, 0.25
PROP_... = ksSpecular, 0
PROP_... = ksSpecularEXP, 1
PROP_... = ksEmissive, 0
PROP_... = ksAlphaRef, 0.5
---------------------------------------------------------------------------------------
; rain fx preparation
---------------------------------------------------------------------------------------
[RAIN_FX]
PUDDLES_MESHES = $PUDDLES__track, Concrete?
PUDDLES_MATERIALS = $PUDDLES__track, GravelMat,
SOAKING_MESHES = $SOAKING__track
SOAKING_MATERIALS = $SOAKING__track, shader:ksTree?, GravelMat, ?roof?, daecher?, ?dach?, Concrete?,
SMOOTH_MESHES = $SMOOTH__track
SMOOTH_MATERIALS = $SMOOTH__track, Metalle?, Solartop?,
ROUGH_MESHES = $ROUGH__track , ?GRASS?
ROUGH_MATERIALS = $ROUGH__track, Grass_to_Gravel?, roadEdge?,
LINES_MESHES = $LINES__track
LINES_MATERIALS = $LINES__track
RELIEF_MATERIALS = $RELIEF__track