@ alexSchmurtz
Yeah, I'm aware of possible license issues, that's why I said
go payware. Most of the car manufactures (esp. Ferrariariari
), and track owners often want unreasonable amounts of money for licenses, which, in some ways, I don't understand: you'd have thought that they would be thrilled at getting so much advertising for nothing when a serious driving sim (I'm not talking about "games" on consoles), simulates real cars and tracks, but greed rules the world I suppose....
It would be especially relavant with rF2, which is based on professional software that the F1 and WEC teams (amongst others), use in their full-motion sims. What better marketing platform can you get?
I can't believe that the license fees are
sooo expensive that it's absolutly not viable,
when the project is planned from the start as, and sold as, payware.
Since rF2 has changed to a sim that's only available as downloadeable software on Steam, it has become even easier to move with the times, as you have, at a stroke, practically eliminated any problems with piracy or hacked versions etc. Either you pay online with Steam, or you do without.
It ain't rocket science, it just requires a more modern business model....