Personally I think it's time to recognise how good Codemasters have been with their F1 games. I have been playing Project Cars on XBox One since it came out and ok it is recognised there are problems with the XBox One controller on that game and it is going to be patched. Other than that, and whilst trying to be fair to Project Cars, here are some areas where Codemasters are clearly superior:
UI - The UI on Project Cars is clumsy, to say the least, particularly setups and pit strategy. Here's an analogy of Project Cars UI. Imagine you are in a kitchen and need to go to the bathroom. Sane design enables you to access the bathroom without leaving the house. In Project Cars, you must leave the house, go somewhere else (to adjust setup from Time Trial for example), then come back and start again. Pit Strategy in Project Cars suffers from dementia; even if you want to navigate its over-complex options, it forgets, so why bother. Codemasters UI wins hands down.
Pit Stops - Insane on project cars. Also, the pit lane looks deserted. Instead of a team, expect a solitary guy with a lolipop stick, who single-handedly changes your tyres, repairs damage and gives you fuel you do not want and do not have the ability to say no to (actually the guy with the lollipop stick does nothing but tremor until he lets you go - eventually) . Expect a mimium 8s stop. Codies is far superior.
Lap Delta - apart from your last or fastest lap time, zilch on Project Cars, though from the garage you can "monitor" your opponents live. Although sparse in terms of data, Codies is again far superior, you can call up the delta for every lap from every car.
Leader Boards. No filter to find your friends on Project Cars. Again, Codies gets the simple things done.
Time Trial - no Wet option on Project Cars.
AI - AI on Project Cars is more insanely suicidal than a dozen drunk noobs. Again, Codies is far superior.
Hype - Project Cars wins hands down compared to Codies restrained, understated cool. You don't need a game that actually works in most of its important departments if you can hype it into orbit.
Is it a Sim? Hard to tell for me on Project Cars because of the Xbox One (on Xbox One) controller issue. But I think a sim should portray sanity, logic and professionalism, all of which appear absent so far in Project Cars. On those counts, Codies wins with its F1 series - so far.
UI - The UI on Project Cars is clumsy, to say the least, particularly setups and pit strategy. Here's an analogy of Project Cars UI. Imagine you are in a kitchen and need to go to the bathroom. Sane design enables you to access the bathroom without leaving the house. In Project Cars, you must leave the house, go somewhere else (to adjust setup from Time Trial for example), then come back and start again. Pit Strategy in Project Cars suffers from dementia; even if you want to navigate its over-complex options, it forgets, so why bother. Codemasters UI wins hands down.
Pit Stops - Insane on project cars. Also, the pit lane looks deserted. Instead of a team, expect a solitary guy with a lolipop stick, who single-handedly changes your tyres, repairs damage and gives you fuel you do not want and do not have the ability to say no to (actually the guy with the lollipop stick does nothing but tremor until he lets you go - eventually) . Expect a mimium 8s stop. Codies is far superior.
Lap Delta - apart from your last or fastest lap time, zilch on Project Cars, though from the garage you can "monitor" your opponents live. Although sparse in terms of data, Codies is again far superior, you can call up the delta for every lap from every car.
Leader Boards. No filter to find your friends on Project Cars. Again, Codies gets the simple things done.
Time Trial - no Wet option on Project Cars.
AI - AI on Project Cars is more insanely suicidal than a dozen drunk noobs. Again, Codies is far superior.
Hype - Project Cars wins hands down compared to Codies restrained, understated cool. You don't need a game that actually works in most of its important departments if you can hype it into orbit.
Is it a Sim? Hard to tell for me on Project Cars because of the Xbox One (on Xbox One) controller issue. But I think a sim should portray sanity, logic and professionalism, all of which appear absent so far in Project Cars. On those counts, Codies wins with its F1 series - so far.