Msportdan
@Simberia
Having had a bit of conversation regarding gfx ini tweaks and the like.
I decided to showcase examples of changes to GSC through various methods. Captured at the same 2 light point for accuracy, 7pm ai ring, 21 AI, maxed gfx in game, apart high shadows, 1080p)
Points of mention:
- x8 AA looks the same as x4 AA through NVidia CP (to me)
- No difference of fps using NVidia CP
- Crowds in stand on far left different with NVidia CP as is texture shading on floor next to right wheel (what setting could be this?)
- No difference with Config tweak
Vanilla:
No Antaliasing:
Sweetfx dll added (applied herein):
Shader set to quality in GSC (applied herein)::
GSC config tweaks (cpu/obj set to 5, mem adjusted etc):
Max setting (aprx) set through Nvidia manage 3d setting:
DSR x4.0, smoothing 50%, AAx4 set through Nvidia manage 3d setting:
DSR x4.0, smoothing 50%, AAx4 set through Nvidia manage 3d setting, in game dpi 3840:
I decided to showcase examples of changes to GSC through various methods. Captured at the same 2 light point for accuracy, 7pm ai ring, 21 AI, maxed gfx in game, apart high shadows, 1080p)
Points of mention:
- x8 AA looks the same as x4 AA through NVidia CP (to me)
- No difference of fps using NVidia CP
- Crowds in stand on far left different with NVidia CP as is texture shading on floor next to right wheel (what setting could be this?)
- No difference with Config tweak
Vanilla:
No Antaliasing:
Sweetfx dll added (applied herein):
Shader set to quality in GSC (applied herein)::
GSC config tweaks (cpu/obj set to 5, mem adjusted etc):
Max setting (aprx) set through Nvidia manage 3d setting:
DSR x4.0, smoothing 50%, AAx4 set through Nvidia manage 3d setting:
DSR x4.0, smoothing 50%, AAx4 set through Nvidia manage 3d setting, in game dpi 3840:
Last edited: