After intensive use of the FR90xx cars for about a month I have to say that my own critique that the behaviour of the FR90xx because of the new physics/TM was almost retarded to some boring arcade level - was wrong.
My oppinion that the cars with the new tire model suddenly was much easier to drive/control was right - but this is only part of the story.
Because if you really does "push the envelope" of the car it is now possible to control and often save even some overdriving errors.
This was mostly not possible with the old tire model.
Now comes an explanation that is based on viewing both the old and new LB of the FR90xx.
I have allways considered it a problem that it was almost mandatory that there was a huge gap of several seconds (often 5-10 sec) between the few drivers in top and "the rest".
The problem with my critique (and 2 other experienced/fast drivers) was that because we to the contrary of "the rest" had found a way to get maximum out of the old unforgiving(!) TM - then we suddenly felt that this new much more forgiving TM was pure arcade.
But now after a month I have realised that if you does really "push the envelope" with the new TM then the behaviour going slightly "over the edge" is probably both more realistic and by any means more fun and satisfying.
CatsAreTheWorstDogs: This revelation came to me because while optimizing my Raceroom LB setups I suddenly asked myself: If iRacings TM behaved like this would you still have been a member there? And you can probably guess my own answer.
My oppinion that the cars with the new tire model suddenly was much easier to drive/control was right - but this is only part of the story.
Because if you really does "push the envelope" of the car it is now possible to control and often save even some overdriving errors.
This was mostly not possible with the old tire model.
Now comes an explanation that is based on viewing both the old and new LB of the FR90xx.
I have allways considered it a problem that it was almost mandatory that there was a huge gap of several seconds (often 5-10 sec) between the few drivers in top and "the rest".
The problem with my critique (and 2 other experienced/fast drivers) was that because we to the contrary of "the rest" had found a way to get maximum out of the old unforgiving(!) TM - then we suddenly felt that this new much more forgiving TM was pure arcade.
But now after a month I have realised that if you does really "push the envelope" with the new TM then the behaviour going slightly "over the edge" is probably both more realistic and by any means more fun and satisfying.
CatsAreTheWorstDogs: This revelation came to me because while optimizing my Raceroom LB setups I suddenly asked myself: If iRacings TM behaved like this would you still have been a member there? And you can probably guess my own answer.