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Cars Corrections for Ferrari 250 Testarossa 2021-02-11

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alekabul submitted a new resource:

Corrections for Ferrari 250 Testarossa - Physics, collider, lods and materials config

View attachment 444371

It is the same age as your grandma but much faster and much, much, much more expensive... But of course, it's 250 Testarossa!

The car for Assetto can be found using the link. After doing that myself I ended up spending days tinkering with everything that comes in unfinished state. Including the physics...

So, to install and see what I'm on about extract the contents...

Read more about this resource...
 
Regarding the use of skins that were made for "RTM Shop" variant of the car - they can be adapted by renaming the files of the skin's textures to match the names seen in CM viewer. Like for example
Clipboard01.jpg
Clipboard02.jpg
Clipboard03.jpg
Clipboard04.jpg

In the example I placed all additional skins in "skins" folder, renamed all "nodamage_lod0.dds" to "body_metal_detail.dds" and deleted the redundant "nodamage_lod0.tga" files to spare some space.

*Some versions of CSP cause problems and prevent loading of textures correctly. To see if the problem is with CSP - deactivate it in "General Patch Settings" temporarily.
 
Last edited:
hello, i have a couple of questions. I say this is not a criticism, it's just a question.
1) why such a large weight (940), officially like 800?
2) why is the maximum speed indicated as 230, officially like 270?
3) why the ground clearance is 130\163, although officially 130\130?
 

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