KS-Editor now works for me. Thanks for the help from you. Now i convert bathurst to fbx - load in Autodesk maya and changed some of the walls for new sponsors, etc. - back ingame the walls are very bright and with strange reflections... I copyed the orginal materials and changed only the UV Position and the texture...
Have the UV of the wall to be in UV + 2 like the orginal ? :
Material Phong or Lambert?
Thx for any help....
Have the UV of the wall to be in UV + 2 like the orginal ? :
Material Phong or Lambert?
Thx for any help....
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