Hi, who likes the idea of some kind of Track Maker/Editor, i will explain how this would work.
Using something like Google Maps or some other Map service, a player will select a place in the world to create the track, the editor would then find as much info on the location the user has picked, once the editor has its information, the user would then proceed to make their custom track, such as making the racing line(to be done when testing the track) adding barriers, gravel traps, etc, and even having the option to make custom track where the user wants track(would require space of course). Once the track has been completed the user would be required to test their track once(during this test the racing line of the track will be made), after the track has been tested, they would post their track to some kind of track sharing service, additionally the racing line can be modified withing the game. E.G. Let's say i make a F1 Track in Sydney Australia, and there is a part of the race track that adds 2 seconds to the amount of time it takes to complete the track, another user would have to record(in game record) them racing on the track, the new racing line will essentially rewrite itself to that of the newer and faster racing line set by the previous user, now on the example so lets say the sydney tracks initial lap time is 2 minutes exactly, and a user say completes it in one minute and 50 seconds, that new lap time and the racing line will update based off what the record holder done.
I know that is one HECK of a job but it would open up a world of endless possibilities, the fans of the F1 gaming community who are creative, can finally share their creativity with others.
Anyways that's just an idea i thought would be cool for F1 2016.
Thank you for reading
Using something like Google Maps or some other Map service, a player will select a place in the world to create the track, the editor would then find as much info on the location the user has picked, once the editor has its information, the user would then proceed to make their custom track, such as making the racing line(to be done when testing the track) adding barriers, gravel traps, etc, and even having the option to make custom track where the user wants track(would require space of course). Once the track has been completed the user would be required to test their track once(during this test the racing line of the track will be made), after the track has been tested, they would post their track to some kind of track sharing service, additionally the racing line can be modified withing the game. E.G. Let's say i make a F1 Track in Sydney Australia, and there is a part of the race track that adds 2 seconds to the amount of time it takes to complete the track, another user would have to record(in game record) them racing on the track, the new racing line will essentially rewrite itself to that of the newer and faster racing line set by the previous user, now on the example so lets say the sydney tracks initial lap time is 2 minutes exactly, and a user say completes it in one minute and 50 seconds, that new lap time and the racing line will update based off what the record holder done.
I know that is one HECK of a job but it would open up a world of endless possibilities, the fans of the F1 gaming community who are creative, can finally share their creativity with others.
Anyways that's just an idea i thought would be cool for F1 2016.
Thank you for reading