General Deformed model in KsEditor after Blender saved .fbx

I'm trying to modify the pitcrew.kn5 and I ran into a weird problem:
This is how it looks if I unpacked the .kn5 file and I did not touch the .fbx:
oiSxVeqRSO9GznoVBHGHEKtjZEzy2UIBBTMjKbkcxdJI49TEa-t8cQ8UqhrT2rKSQTmF2pd-Epd6CBY_UWuKZ5K9Q8uo8ryoRZuYfk5Wp-OH-gjp8Q_hquBKrkpob2oe9XElvYtry6_7I5ut1B7Kfg31pIMXN8Fck9GS14Gyc2Td0DW3VjGSKQJbx_MHIQTKmmDJC8aOrsN3mewZGkXxi1gnwm3TdDRvs1DZueFJjTH9cA5SfxgkaaNTVSTY-X8j1d7wMmjeUX20XmJAs1W3tR0HnUCvEIUOClu3Onb2Z5m_qKLVr-vd5XH7bIFSdzzZ3sgB34IKdqhTSMw-s4O2PZA5D2PrP0gJ__7UXzAymPQYhb0dzGcydkWObnhp1LbirCcalFJF-FWnlulrm5wEna1ERxwBO2aqXkkbrRJHMLm_aX2bDGNtzIDr11mDrKpUgGW0nZoqPLlIBvrXsnELFtP_mbYg8MzP7oE_j4_zmdq5CG4xfT6aayrlXGdNGO5MgaG15ii_tD6ipvSK1cT_1Fhzha8UpuhoSAY7W0eXfzu6xABDa5g5XDcnyALHAXixa0nLiluECDtq0-AvVMeO2cY5_OTPboU04Li-bAf8wU7FgnX3ImKOWdd9T0uxl30TyLKq630gemQYi2XksYWuuYMIVSyWgoTJHqtQzftgAIH6JdqAGWtbsqcOCJiamoPqUHisRy199Ul1qpv7VmM8VrC5XQlIGuD-l_j6vtFRHFfzZZvhWZkMsxqYVJrffEQCk1YWNnUna3B17uQ_dQiz9U2t2rrjPZeVDIU7_FMBVecmy6MoWe8ZIb-sPreW_5n447SVW7IMxDFqE8NQBvZLdGl7qy8-nrqPzi_Mhpu6iFw71KMkAod1wI3eQc6r0QmWMknbE6h4m70_ARIJaNMPDzoYW8TPwh4hQbqi9wOJ-E7i=w1814-h919-no


And this is how it looks like after I opened the .fbx in Blender and saved it (despite not modifying anything):
a3v2XgYKMHvVYovKxM9hzHPq3Vdvvx5sOxXPJoyCrOJeQf5I3ebNJXGMgqW8w1NJjbXpZWAznclg4XR7sPvdXqoCSoxeg_aGnQOqq6dWg5wtP0Qrnf4DOcyAD3pM123QTpcWwQUIrIzyk6H9dNmkRz3RsKyQKsHWrrQmEpQtuz7D8pLWM04WDnmW4K2KU0QHwZIRIV3J8U5SLEc-WWZryWtqZkv8TlOhnIq_IUEcUi4kwymuBFWNGRaSJh4Mjk3zmdEp_Jj7jQ2FaFxJB8SunPPYCyvGjtVZWLNZuCMr_UosdozSMUsb-obKsv9lRgtgKNU4GRa1Cy1FKlSDdL9iH1MUMpbCG0p3pRqmlkYeYbp6PyKFEL3DNIzMihfCn-z38oNSS94qv1y5gOsPfnYxe-5I6txLFqv_UmYEw02LIOBhcZAeBMfCUyWiyEXptsHWcpKHfR7s_Sd8rUtSP5qaNawXpbWy8ybVbwg9WmQl7jZpslirdMsJs-IzQjhLOXcp_s9ySJZDg8H10YZTRGbUGvprdNttoTSgrMMZzdKLSTaQK7916rRJIooEppW8N2I6uSzllibngexMzbAzrugJLF1Fh0SCvgsGWA5eow6sBo2qlfFzCbFcO6ERCTabZpmWuJEze7_zyd86NRNm0IbH6N6luIUGzlrZuFjdGkL6rD6IsyqTalx8xRuUFIPYTP4_-z3ZRGTn5tex_rgAWA73WZMfwj6o2mrBKX3mmC3NUKqOs2-viDpJnRBCEQcZabhJlFmdR2XoVDxUY20v3QQfCc_wzcbhQVMlDXNzQHdebv-2PsEoKaK3xCETPTQ2MWWORmY0tDrwluGpxf6QMw2pGFxIkLAQakKWeiIueyz16sq4PdjIYp1olbFBVXYD8rXwNdwcltBCpVl5xzVdqH-PHLXcC0BpnzvjC9AXfseWrRtx=w1813-h955-no


Anyone got any clue what is going on because it would be really cool if we could sort this out as I'm on the good path to make a nice pit ambience.

Thanks for your help in advance! :)
 
Seems like I found the problem. As you may know exporting .fbx files from Blender and then opening them in KsEditor results in huge models. You have to set the scale to 0.01 when exporting!
 

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